Mattiverse Next - Session 1: Difference between revisions

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thunderclap
thunderclap<br>
winds pick up around you.  blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white.  hot. painful.
winds pick up around you.  blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white.  hot. painful.<br>
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.  
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed. <br>
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.<br>
reaching and lighting fires.
reaching and lighting fires.<br>
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.<br>
thunderclap
thunderclap<br>
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.  
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone. <br>
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.<br>
thunderclap
thunderclap<br>
you are the heart of the storm.
you are the heart of the storm.<br>
you are the rod that captures the lightning.
you are the rod that captures the lightning.<br>
you are the lance that rules the world.
you are the lance that rules the world.<br>


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</blockquote>
* They get into the town of [REMIND ME], at the junction of the [[Teine]] and the [[Kenduskeag]] with a load of illicit nightshade for a fella named Riggle. But their contact did not show.
* They get into the town of [[Feyerlun]], at the junction of the [[Teine]] and the [[Kenduskeag]] rivers with a load of illicit nightshade for a fella named Riggle. But their contact did not show.
* They gravitate immediately to the halfling section of town, and end up in a tent, whose proprietor is named Duck.
* They gravitate immediately to the halfling section of town, and end up in a tent, whose proprietor is named Duck.
* [[Bobwhite]] thieves' cants at him, and he responds. In fact, he really opens up.
* [[Bobwhite]] thieves' cants at him, and he responds. In fact, he really opens up.
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* They try to get some work that way, but no bites. Not a lot of smuggling happening in the middle of nowhere.
* They try to get some work that way, but no bites. Not a lot of smuggling happening in the middle of nowhere.
* The group offloads their nightshade, buys a mess of rations, and begins the journey post-haste.
* The group offloads their nightshade, buys a mess of rations, and begins the journey post-haste.
[[File:mvn1_Travel_Planning.PNG]]


==Dogmoot, HO==
==Dogmoot, HO==


* Fast travel and random encounters ensue.
* Fast travel and random encounters ensue.
** They bump headlong into a goblin ambush, lead by a hobgoblin. The goblins get a good surprise round in, but the tide quickly turns and the Rindherders win the day.
* They bump headlong into a goblin ambush, lead by a hobgoblin. The goblins get a good surprise round in, but the tide quickly turns and the Rindherders win the day.
** Their next skirmish is with an ettercap and its spiders. Halflings are poisoned and restrained, but a few lucky hits gives them back the day.
[[File:mvn1_Goblin_Ambush.PNG]]
** Next, they stumble upon a kobold toll box in the middle of nowhere. Bobwhite finds an alternate path that's slower, but probably less full of traps.
* Their next skirmish is with an ettercap and its spiders. Halflings are poisoned and restrained, but a few lucky hits gives them back the day.
 
[[File:mvn1_ettercap_ambush.PNG]]
* Next, they stumble upon a kobold toll box in the middle of nowhere. Bobwhite finds an alternate path that's slower, but probably less full of traps and death.
* Not long after, they reach the ruins of Manderaun, and with no foreshadowing whatsoever, the session ends there.
[[File:mvn1_world_map_progress.PNG]]
[[File:mvn1_manderlaun.PNG]]
==Awards==
==Awards==


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[[Category:Mattiverse Next Session Notes|01]]
[[Category:Mattiverse Next Session Notes|01]]
[[Category:Mattiverse Next]]
[[Category:Mattiverse Next|01]]
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