Lance of the Wolfen-Khan: Difference between revisions

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I've mixed up the abilities quite a bit. Also: You can only know what the total number of parts you actually OWN could do together!
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(I've mixed up the abilities quite a bit. Also: You can only know what the total number of parts you actually OWN could do together!)
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Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn't exist to break them apart again.
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn't exist to break them apart again.


The new item combines the charges and abilities of component wands.
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.


Additionally, the power of the wands is multiplicative.
===Known Aggregated Powers ===
*One Part (Base) : 3 charges per turn; Attribute Modifier is +2
*Two Parts: [3 Charges] Fly (+3 Charges to Wand) 4 Charge/Turn;Attribute Modifier becomes +3


A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.
It is also cursed, or so the Druid's claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a Legend Lore spell.  
 
 
*Two parts:
**Fly (+3 Charges)
**4 Charge/Turn
 
 
*Three parts:
**Advantage on Saves vs Spell. (+3 Charges)
**5 Charge/Turn
**Counts as +1 Short-Spear (1d4+1 P, light, finesse, thrown)
**''Minor Benefit'': Gain Eldrich Blast cantrip
 
 
*Four parts:
**Wind Wall (+3 Charges)
**6 Charge/Turn           
**Charge rate becomes 1d6/part
**''Minor Benefit'': Immune to Charm and Fear
 
 
*Five parts:
**Polymorph (+4 Charges)
**7 Charge/Turn
**Counts as +2 Spear (1d6+2 P)
**''Major Benefit'': Heal 1d6/round if >=1 HP
 
 
*Six parts:
**Greater Restoration (+5 Charges)
**8 Charge/Turn
**''Major Benefit'': Summon Whirlwind (see pdf)
 
 
*Seven parts:
**True Seeing (+6 Charges)
**9 Charge/Turn
**Charge rate becomes 1d10/part
**Counts as +3 Lance
 
 
Spells are cast with the wand's caster attribute.
 
It is cursed. The nature of the curse is unknown, but it becomes stronger as parts are combined.


There probably exists magic to better understand the curse, but all ''identify'' flags is the curses' existence. Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.
There probably exists magic to better understand the curse, but all ''identify'' flags is the curses' existence. Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.
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