Lance of the Wolfen-Khan: Difference between revisions

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A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.
A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.


Two parts: Fly (+3 Charges) 4 Charge/Turn
Two parts: Fly (+3 Charges) 4 Charge/Turn
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