Kwis's Character Sheet

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Kwis

Character Stats
Kwis.jpg
Level Mountain Dwarf
Race 3
Class Psion(Warper)
Armor medium armor
Weapon(s) brain
Hometown Vargain Fortress

Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar

  • Skill Proficiencies: Arcana, History
  • Languages Proficiencies: Ubrekti, Hakani
  • Feature: Library Access - well-acquainted with Gilden library science traditions etc
  • Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp

Attributes

Skills & Abilities

Psionics

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Slots (refresh on long rest): 1st - 4, 2nd - 2
  • Psi Die (refresh 1/short or long rest, 3/long rest): d6

Powers

  • Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw or be moved 5 feet straight toward you or straight away from you. Alternatively, you can roll one Psionic Energy Die when you take this Bonus Action, and the distance moved is equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing when spending a die, see Warp Propel above.
  • Telepathic Connection: You have telepathy with a range of 30 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can roll one Psionic Energy Die. For the next hour, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. The first time you use this Bonus Action after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use this feature, you expend the die

Psionic Discipline (2 known)

  • Inerrant Aim: When you make an attack roll against a creature and miss, you can roll one Psionic Energy Die and add the number rolled to the attack roll. If this causes the attack to hit, the die is expended.
  • Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll it, and reduce the damage you take from the attack equal to two times the number rolled plus 3 (Intelligence modifier). In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount of damage you reduced.

Psion Spells (10 spells known, ignore V and M (except as noted))

  • Cantrips (3 known)
    • Mage Hand (subtle, can choose to make hand invisible)
    • Mind Sliver (S (crushing your head gesture))
    • True Strike 2024 (S (directing ranged projectile in flight or energizing melee weapon), M (weapon worth at least 1 copper))
  • Level 1
    • Comprehend Languages (S (pointing at forehead to forehead), ritual)
    • Dissonant Whispers
    • Expeditious Retreat (S (pointing at feet), subclass, bonus action, concentration)
    • Feather Fall (reaction, subclass)
    • Sanctuary (S (pointing then tracing a circle around target), bonus action)
    • Shield (S (open hand gesture), reaction)
  • Level 2
    • Enhance Ability (S, concentration)
    • Misty Step (subclass, bonus action)
    • Shatter (S (throwing gesture), subclass)
    • Tasha's Mind Whip

Gear

Armor

  • Breastplate Armor

Weapons

Melee Weapons

  • dagger (always have a knife)
  • spear

Ranged Weapons

  • Light Crossbow (always try to use True Strike to help the bolts find the target)

Inventory of items

  • magic item
  • scholar's robes
  • a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)
  • a book on Psionics
  • a pouch containing 10 gp

Consumables

  • Pack
  • etc