Des's Character Sheet: Difference between revisions

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(Created page with "Des {{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out|Erith?}} ==Background: Smuggler == *Skill Proficiencies: Acrobatics, Deception *Tool Proficiencies: Water Vehicles *Languages: *Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp *Lifestyle: *Feature: Down Low - You are acquainted with a network of smugglers w...")
 
(→‎Skills & Abilities: corrections)
 
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[[Des]]  
[[Des]]  
{{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out|Erith?}}
{{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out of a fight|Erith?}}


==Background: Smuggler ==
==Background: Smuggler ==
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!|Skill||Ability||Score
!|Skill||Ability||Score
|-
|-
|Acrobatics ||DEX|| '''+4'''
|Acrobatics ||DEX|| '''+5'''
|-
|-
|Animal Handling||WIS|| +2
|Animal Handling||WIS|| +2
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|Arcana||INT|| 0
|Arcana||INT|| 0
|-
|-
|Athletics||STR|| +1
|Athletics||STR|| 0
|-
|-
|Deception||CHA|| '''+5'''
|Deception||CHA|| '''+5'''
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|History||INT|| 0
|History||INT|| 0
|-
|-
|Insight||WIS|| '''+4'''(exp)
|Insight||WIS|| '''+5'''(exp)
|-
|-
|Intimidation ||CHA || +4
|Intimidation ||CHA || +4
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|Nature||INT|| 0
|Nature||INT|| 0
|-  
|-  
|Perception  ||WIS|| '''+4'''
|Perception  ||WIS|| '''+3'''
|-  
|-  
|Performance||CHA || +4
|Performance||CHA || +4
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*Expertise (insight, persuasion)
*Expertise (insight, persuasion)
===Race Abilities===
===Race Abilities===
*Feat: Fey Touched - Increase your Charisma by 1. You learn the ''misty step'' spell and one 1st-level spell of your choice (????). The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is Charisma
*Feat: Fey Touched - Increase your Charisma by 1. You learn the ''misty step'' spell and one 1st-level spell, ''command''. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is Charisma
*Skill Proficiency ()
*Skill Proficiency ()
*Bonus Language (tbd)
*Bonus Language (tbd)
{{col-end}}
{{col-end}}
==Spellcasting==
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
**Total Known: 8 (6 by class, 2 by feat)
**Spell Slots(refresh on long rest): 1st - 4, 2nd - 2
*Cantrips (2 known)
**Vicious Mockery(V)
**Mending (VSM), or other utility spell
*Level 1
**Command(V)
**Dissonant Whispers(V)
**Healing Word (Bonus, V)
**????
*Level 2
**Enhance Ability (C, VSM)
**Misty Step (Bonus, V)
**Shatter (VSM)
**????


==Gear==
==Gear==

Latest revision as of 06:23, 12 December 2023

Des

Character Stats
Des.jpg
Level 3
Race Human(var)
Class College of Eloquence Bard
Armor light armor
Weapon(s) rapier or bow for the few occasions when he can't talk his way out of a fight
Hometown Erith?

Background: Smuggler

  • Skill Proficiencies: Acrobatics, Deception
  • Tool Proficiencies: Water Vehicles
  • Languages:
  • Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp
  • Lifestyle:
  • Feature: Down Low - You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM's discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.

Traits

Ideals

Bonds

Flaws


Extended XGtE Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
    • Total Known: 8 (6 by class, 2 by feat)
    • Spell Slots(refresh on long rest): 1st - 4, 2nd - 2
  • Cantrips (2 known)
    • Vicious Mockery(V)
    • Mending (VSM), or other utility spell
  • Level 1
    • Command(V)
    • Dissonant Whispers(V)
    • Healing Word (Bonus, V)
    • ????
  • Level 2
    • Enhance Ability (C, VSM)
    • Misty Step (Bonus, V)
    • Shatter (VSM)
    • ????

Gear

Armor

Weapons

Melee Weapons

Ranged Weapons

Inventory of items

Consumables