Deac's Character Sheet: Difference between revisions

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==Background: failed scholar/impoverished failson==
==Background: failed scholar/impoverished failson==
modified from Failed Merchant & Sage backgrounds
skills: persuasion, history
skills: persuasion, history
===Feature===
*Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
===Traits===
===Traits===
*My heart wasn't in being a merchant, so I failed. I'm not all that keen on adventuring either, but I need the money.
===Ideals===
===Ideals===
*Redemption. Too many people consider me a failure. So I need to prove them wrong.
===Bonds===
===Bonds===
*If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on.
===Flaws===
===Flaws===
*Deac is impulsive and spoiled and has a very high opinion of himself. He usually thought of himself as the smartest person in the room even when among the top alchemists and wizards of Hakan and now finding himself mostly around human commoners he's probably gotten even worse.


===Extended Class Background===
===Extended Class Background===
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|Hit Points || '''17''' (Level 1: 8 + 2 CON; 2: 5 + 2 CON)
|Hit Points || '''17''' (Level 1: 8 + 2 CON; 2: 5 + 2 CON)
|-
|-
|Armor Class ||  
|Armor Class || 18 (scale + shield)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
|-
|-
|Passive Perception ||  
|Passive Perception || 11
|-
|-
|Initiative || +2
|Initiative || +2
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|Deception||CHA|| 0
|Deception||CHA|| 0
|-
|-
|History||INT|| '''+5'''*
|History||INT|| '''+5''' (sometimes +7)*
|-
|-
|Insight||WIS|| -1
|Insight||WIS|| -1
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|Sleight of Hand||DEX|| +2
|Sleight of Hand||DEX|| +2
|-  
|-  
|Stealth ||DEX || +2
|Stealth ||DEX || +2 (Disadv. due to armor)
|-
|-
|Survival ||WIS || -1
|Survival ||WIS || -1
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==Gear==
==Gear==
===Armor===
===Armor===
*Scale Armor
*Shield
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*2 Daggers
====Ranged Weapons====
*light crossbow and 20 bolts
===Inventory of items===
===Inventory of items===
*thieves' tools
*tinker's tools
*merchant's scale
*a set of fine clothes
*belt pouch containing 10 gp
*Dungeoneer's Pack
**backpack
**crowbar
**hammer
**10 pitons
**tinderbox
**waterskin
**50 feet of hempen rope
====Consumables====
====Consumables====
*10 days of rations

Latest revision as of 21:18, 7 March 2020

Deac.jpg

Theodeacon Trevorpol Turko - Level 2 (Alchemist Artificer), chaotic

Background: failed scholar/impoverished failson

modified from Failed Merchant & Sage backgrounds skills: persuasion, history

Feature

  • Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Traits

  • My heart wasn't in being a merchant, so I failed. I'm not all that keen on adventuring either, but I need the money.

Ideals

  • Redemption. Too many people consider me a failure. So I need to prove them wrong.

Bonds

  • If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on.

Flaws

  • Deac is impulsive and spoiled and has a very high opinion of himself. He usually thought of himself as the smartest person in the room even when among the top alchemists and wizards of Hakan and now finding himself mostly around human commoners he's probably gotten even worse.

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 (refresh on long rest)
  • Cantrips (2 Known)
    • Firebolt
  • 1st Level (4 Prepared)

Gear

Armor

  • Scale Armor
  • Shield

Weapons

Melee Weapons

  • 2 Daggers

Ranged Weapons

  • light crossbow and 20 bolts

Inventory of items

  • thieves' tools
  • tinker's tools
  • merchant's scale
  • a set of fine clothes
  • belt pouch containing 10 gp
  • Dungeoneer's Pack
    • backpack
    • crowbar
    • hammer
    • 10 pitons
    • tinderbox
    • waterskin
    • 50 feet of hempen rope

Consumables

  • 10 days of rations