Cora Knotwise's Character Sheet: Difference between revisions

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[[Cora Knotwise]] - Level 1 Sorceror, ALIGNMENT
[[Cora Knotwise]] - Level 5 Fighter/1 Sorceror, Neutral Good


==Background: Sailor==
==Background: Marine==
===Feature: Steady===
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
===Hardship Endured===
Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
===Traits===
===Traits===
*I laugh loudly and see the humor in stressful situations.
*I am dependable.
===Ideals===
===Ideals===
*Perseverance. No injury or obstacle can turn me from my goal.
===Bonds===
===Bonds===
*I'm searching for a fellow marine captured by an elusive enemy.
===Flaws===
===Flaws===
 
*I become irrational when innocent people are hurt.
==Attributes==
==Attributes==
{{col-begin}}
{{col-begin}}
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|Hit Points || 54
|Hit Points || 54
|-
|-
|Armor Class || 17
|Armor Class || 14 (17)
|-
|-
|Proficiency Bonus || +3
|Proficiency Bonus || +3
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!|Skill||Ability||Score||Bonus
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''12''' || +2
|Acrobatics ||DEX||'''14''' || +4
|-
|-
|Animal Handling||WIS||'''11''' || +1
|Animal Handling||WIS||'''9''' || -1
|-
|-
|Arcana||INT||'''12''' || '''+2'''
|Arcana||INT||'''9''' || -1
|-
|-
|Athletics||STR||'''13''' || '''+3'''
|Athletics||STR||'''13''' || '''+3'''
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|Deception||CHA||'''12''' || +2
|Deception||CHA||'''12''' || +2
|-
|-
|History||INT||'''10''' || 0
|History||INT||'''9''' || -1
|-
|-
|Insight||WIS||'''11''' || +1
|Insight||WIS||'''12''' || '''+2'''
|-
|-
|Intimidation ||CHA ||'''12'''|| +2
|Intimidation ||CHA ||'''12'''|| +2
|-  
|-  
|Investigation||INT||'''10''' || 0
|Investigation||INT||'''9''' || -1
|-
|-
|Medicine||WIS||'''11'''|| +1
|Medicine||WIS||'''9'''|| -1
|-  
|-  
|Nature||INT||'''10'''|| 0
|Nature||INT||'''9'''|| -1
|-  
|-  
|Perception  ||WIS||'''13'''|| '''+3'''
|Perception  ||WIS||'''9'''|| -1
|-  
|-  
|Performance||CHA ||'''12'''|| +2
|Performance||CHA ||'''12'''|| +2
|-  
|-  
|Persuasion||CHA ||'''14'''|| '''+4'''
|Persuasion||CHA ||'''15'''|| '''+5'''
|-  
|-  
|Religion||INT||'''10'''|| 0
|Religion||INT||'''-1'''|| -1
|-  
|-  
|Sleight of Hand||DEX||'''12'''|| +2
|Sleight of Hand||DEX||'''14'''|| +4
|-  
|-  
|Stealth ||DEX ||'''12'''|| +2
|Stealth ||DEX ||'''14'''|| +4
|-
|-
|Survival ||WIS ||'''11'''|| +1
|Survival ||WIS ||'''12'''|| '''+2'''
|}
|}


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**Soul of the Sea
**Soul of the Sea
**Curse of the Sea
**Curse of the Sea
*Fighting Style: Two-Weapon Fighting
*Second Wind
*Action Surge
*Martial Archetype: Battle Master
*Feat: Slasher
*Extra Attack
===Race Abilities===
===Race Abilities===
*Lucky
*Lucky
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*Mage Armor
*Mage Armor
*Shield
*Shield
==Combat Maneuvers==
Superiority Dice: 4x d8 (regain on short or long rest)
Save DC: 8 + prof + dex = 15
===Maneuvers===
*Sweeping Attack
*Goading Attack
*Maneuvering Attack


==Gear==
==Gear==

Revision as of 21:42, 16 December 2020

Cora Knotwise - Level 5 Fighter/1 Sorceror, Neutral Good

Background: Marine

Feature: Steady

You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.

Hardship Endured

Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.

Traits

  • I laugh loudly and see the humor in stressful situations.
  • I am dependable.

Ideals

  • Perseverance. No injury or obstacle can turn me from my goal.

Bonds

  • I'm searching for a fellow marine captured by an elusive enemy.

Flaws

  • I become irrational when innocent people are hurt.

Attributes

Skills & Abilities

Spellcasting

Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5

Cantrips

  • Frostbite
  • Gust
  • Shape Water
  • Shocking Grasp

1st Level

  • Mage Armor
  • Shield

Combat Maneuvers

Superiority Dice: 4x d8 (regain on short or long rest) Save DC: 8 + prof + dex = 15

Maneuvers

  • Sweeping Attack
  • Goading Attack
  • Maneuvering Attack

Gear

Weapons

Melee Weapons

  • Scimitar x2
  • Dagger x?

Ranged Weapons

Shoot-thingies

Inventory of items

Consumables