Cora Knotwise's Character Sheet: Difference between revisions

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Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
===Traits===
===Traits===
*I laugh loudly and see the humor in stressful situations.
*Thinking is for other people. I prefer action.
*I am dependable.
*I am dependable.
===Ideals===
===Ideals===
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|Dexterity || 18 || +4 || +4
|Dexterity || 18 || +4 || +4
|-
|-
|Constitution || 16 || +3 || '''+3'''
|Constitution || 16 || +3 || '''+6'''
|-
|-
|Intelligence || 8 || -1 || -1
|Intelligence || 8 || -1 || -1
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|Wisdom || 8 || -1 || -1
|Wisdom || 8 || -1 || -1
|-
|-
|Charisma || 14 || +2 || '''+4'''
|Charisma || 14 || +2 || '''+5'''
|}
|}
{{col-break}}
{{col-break}}
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|Proficiency Bonus || +3
|Proficiency Bonus || +3
|-
|-
|Passive Perception ||  
|Passive Perception || 9
|-
|-
|Initiative || +4
|Initiative || +4
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|Persuasion||CHA ||'''15'''|| '''+5'''
|Persuasion||CHA ||'''15'''|| '''+5'''
|-  
|-  
|Religion||INT||'''-1'''|| -1
|Religion||INT||'''9'''|| -1
|-  
|-  
|Sleight of Hand||DEX||'''14'''|| +4
|Sleight of Hand||DEX||'''14'''|| +4
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==Combat Maneuvers==
==Combat Maneuvers==
Superiority Dice: 4x d8 (regain on short or long rest)
*Superiority Dice: 4x d8 (regain on short or long rest)
Save DC: 8 + prof + dex = 15
*Save DC: 8 + prof + dex = 15
===Maneuvers===
===Maneuvers===
*Sweeping Attack
*Sweeping Attack

Latest revision as of 23:07, 16 December 2020

Cora Knotwise - Level 5 Fighter/1 Sorceror, Neutral Good

Background: Marine

Feature: Steady

You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.

Hardship Endured

Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.

Traits

  • Thinking is for other people. I prefer action.
  • I am dependable.

Ideals

  • Perseverance. No injury or obstacle can turn me from my goal.

Bonds

  • I'm searching for a fellow marine captured by an elusive enemy.

Flaws

  • I become irrational when innocent people are hurt.

Attributes

Skills & Abilities

Spellcasting

Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5

Cantrips

  • Frostbite
  • Gust
  • Shape Water
  • Shocking Grasp

1st Level

  • Mage Armor
  • Shield

Combat Maneuvers

  • Superiority Dice: 4x d8 (regain on short or long rest)
  • Save DC: 8 + prof + dex = 15

Maneuvers

  • Sweeping Attack
  • Goading Attack
  • Maneuvering Attack

Gear

Weapons

Melee Weapons

  • Scimitar x2
  • Dagger x?

Ranged Weapons

Shoot-thingies

Inventory of items

Consumables