Cora Knotwise's Character Sheet: Difference between revisions

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[[Cora Knotwise]] - Level X CLASS, ALIGNMENT
[[Cora Knotwise]] - Level 5 Fighter/1 Sorceror, Neutral Good


==Background: Marine==
===Feature: Steady===
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
===Hardship Endured===
Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
===Traits===
*Thinking is for other people. I prefer action.
*I am dependable.
===Ideals===
*Perseverance. No injury or obstacle can turn me from my goal.
===Bonds===
*I'm searching for a fellow marine captured by an elusive enemy.
===Flaws===
*I become irrational when innocent people are hurt.
==Attributes==
==Attributes==
{{col-begin}}
{{col-begin}}
Line 7: Line 21:
!Attribute !! Value !! Bonus !! Save
!Attribute !! Value !! Bonus !! Save
|-
|-
|Strength || 12 || +1 || +1
|Strength || 10 || - || -
|-
|-
|Dexterity || 14 || +2 || +2
|Dexterity || 18 || +4 || +4
|-
|-
|Constitution || 12 || +1 || '''+3'''
|Constitution || 16 || +3 || '''+6'''
|-
|-
|Intelligence || 10 || 0 || 0
|Intelligence || 8 || -1 || -1
|-
|-
|Wisdom || 13 || +1 || +1
|Wisdom || 8 || -1 || -1
|-
|-
|Charisma || 15 || +2 || '''+4'''
|Charisma || 14 || +2 || '''+5'''
|}
|}
{{col-break}}
{{col-break}}
===Secondary Attributes===
{|
{|
|Hit Points || 7
|Hit Points || 54
|-
|-
|Armor Class || 12
|Armor Class || 14 (17)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +3
|-
|-
|Passive Perception || 13
|Passive Perception || 9
|-
|-
|Initiative || +2
|Initiative || +4
|-
|-
|Base Speed || 25 Feet  
|Base Speed || 25 Feet  
|}
|}
{{col-end}}
{{col-end}}
==Languages==
*Ubrekti (common)
*Halfling
*Primordial


==Background: Sailor==
==Skills & Abilities==
===Traits===
{{col-begin}}
===Ideals===
{{col-break}}
===Bonds===
{|class="sortable mw-collapsible wikitable"
===Flaws===
 
==Class and Background Abilities==
*Proficiency with daggers, darts, slings, quarterstaves, light crossbows
*Proficiency with navigator's tools and vehicles (water)
*Spellcasting
*Sorcerous Origin: Storm
**Tempestuous Magic
===Race Abilities===
*Lucky
*Brave
*Halfling Nimbleness
*Advantage on checks to swim and hold breath
==Skills==
{|class="sortable mw-collapsible mw-collapsed wikitable"
!|Skill||Ability||Score||Bonus
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''X''' ||
|Acrobatics ||DEX||'''14''' || +4
|-
|-
|Animal Handling||WIS||'''X''' ||
|Animal Handling||WIS||'''9''' || -1
|-
|-
|Arcana||INT||'''X''' ||
|Arcana||INT||'''9''' || -1
|-
|-
|Athletics||STR||'''X''' ||
|Athletics||STR||'''13''' || '''+3'''
|-
|-
|Deception||CHA||'''X''' ||
|Deception||CHA||'''12''' || +2
|-
|-
|History||INT||'''X''' ||
|History||INT||'''9''' || -1
|-
|-
|Insight||WIS||'''X''' ||
|Insight||WIS||'''12''' || '''+2'''
|-
|-
|Intimidation ||CHA ||'''X'''||
|Intimidation ||CHA ||'''12'''|| +2
|-  
|-  
|Investigation||INT||'''X''' ||
|Investigation||INT||'''9''' || -1
|-
|-
|Medicine||WIS||'''X'''||
|Medicine||WIS||'''9'''|| -1
|-  
|-  
|Nature||INT||'''X'''||
|Nature||INT||'''9'''|| -1
|-  
|-  
|Perception  ||WIS||'''X'''||
|Perception  ||WIS||'''9'''|| -1
|-  
|-  
|Performance||CHA ||'''X'''||
|Performance||CHA ||'''12'''|| +2
|-  
|-  
|Persuasion||CHA ||'''X'''||
|Persuasion||CHA ||'''15'''|| '''+5'''
|-  
|-  
|Religion||INT||'''X'''||
|Religion||INT||'''9'''|| -1
|-  
|-  
|Sleight of Hand||DEX||'''X'''||
|Sleight of Hand||DEX||'''14'''|| +4
|-  
|-  
|Stealth ||DEX ||'''X'''||
|Stealth ||DEX ||'''14'''|| +4
|-
|-
|Survival ||WIS ||'''X'''||
|Survival ||WIS ||'''12'''|| '''+2'''
|}
|}


===Armor/Clothing===
{{col-break}}
==Languages==
*Ubrekti (common)
*Halfling
 
==Class and Background Abilities==
*Proficiency with simple and martial weapons, shields, all armor
*Proficiency with vehicles (water)
*Spellcasting
*Sorcerous Origin: Sea
**Soul of the Sea
**Curse of the Sea
*Fighting Style: Two-Weapon Fighting
*Second Wind
*Action Surge
*Martial Archetype: Battle Master
*Feat: Slasher
*Extra Attack
===Race Abilities===
*Lucky
*Brave
*Halfling Nimbleness
*Advantage on checks to swim and hold breath
{{col-end}}
 
==Spellcasting==
Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
===Cantrips===
*Frostbite
*Gust
*Shape Water
*Shocking Grasp
===1st Level===
*Mage Armor
*Shield
 
==Combat Maneuvers==
*Superiority Dice: 4x d8 (regain on short or long rest)
*Save DC: 8 + prof + dex = 15
===Maneuvers===
*Sweeping Attack
*Goading Attack
*Maneuvering Attack
 
==Gear==
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Scimitar x2
*Dagger x?
====Ranged Weapons====
====Ranged Weapons====
Shoot-thingies
===Inventory of items===
===Inventory of items===


====Consumables====
====Consumables====


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 23:07, 16 December 2020

Cora Knotwise - Level 5 Fighter/1 Sorceror, Neutral Good

Background: Marine

Feature: Steady

You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.

Hardship Endured

Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.

Traits

  • Thinking is for other people. I prefer action.
  • I am dependable.

Ideals

  • Perseverance. No injury or obstacle can turn me from my goal.

Bonds

  • I'm searching for a fellow marine captured by an elusive enemy.

Flaws

  • I become irrational when innocent people are hurt.

Attributes

Skills & Abilities

Spellcasting

Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5

Cantrips

  • Frostbite
  • Gust
  • Shape Water
  • Shocking Grasp

1st Level

  • Mage Armor
  • Shield

Combat Maneuvers

  • Superiority Dice: 4x d8 (regain on short or long rest)
  • Save DC: 8 + prof + dex = 15

Maneuvers

  • Sweeping Attack
  • Goading Attack
  • Maneuvering Attack

Gear

Weapons

Melee Weapons

  • Scimitar x2
  • Dagger x?

Ranged Weapons

Shoot-thingies

Inventory of items

Consumables