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|Acrobatics    ||++      ||+++    ||+      ||+
|Acrobatics    ||++      ||+++    ||+      ||+
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|Animal Handling||        ||+++    ||        ||++
|Animal Handling||        ||++     ||        ||+
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|Arcana        ||+++    ||-      ||-      ||-
|Arcana        ||+++    ||-      ||-      ||-
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|Medicine      ||        ||        ||        ||
|Medicine      ||        ||        ||        ||
|-
|-
|Nature        ||        ||-      ||-      ||-
|Nature        ||        ||-      ||-      ||+
|-
|-
|Perception    ||+++    ||+      ||+      ||++
|Perception    ||+++    ||+      ||+      ||+
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|Performance    ||        ||+      ||+      ||-
|Performance    ||        ||+      ||+      ||-
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|Sleight of Hand||+++    ||+      ||+      ||+
|Sleight of Hand||+++    ||+      ||+      ||+
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|-
|Survival      ||        ||+      ||        ||++
|Survival      ||        ||+      ||        ||+
|-
|-
|Stealth        ||+++    ||++      ||++      ||+
|Stealth        ||+++    ||++      ||++      ||+
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== Halfling Boys Tactics ==
== Halfling Boys Tactics ==
===Playbook===
*Red Door - party drinks with extreme fervor
*Honey Hag - party pretends to be enthralled by an enchanter to get close, launches a coordinated attack
*Lizard Head - party flies into a facility with hostile surrounds under the cover of night
=== Rule #0: Always Be Lucky ===
=== Rule #0: Always Be Lucky ===
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]'s Law:  
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]'s Law:  
<blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote>
<blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote>
==== Halfling Luck ====
==== Halfling Luck ====
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*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.
* Can hide behind the dogs for stealth
* Can hide behind the dogs for stealth
* Bonus: [[Four]]'s protective abilities can be used to keep our mounts alive longer in battle
Some disadvantages:
Some disadvantages:
* Dogs are weak and will probably get squashed often
* Dogs are weak and will probably get squashed often
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)
=== Rule #2: Play to our Strengths ===
=== Rule #2: Play to our Strengths ===
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|''Halfling Tactics Discussion. Explained by Four: "Okay, let me see if I understand. I'm in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we're all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we're on a boat? Are the pinecones sharks?"'']]
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|''Halfling Tactics Discussion. Explained by Four: "Okay, let me see if I understand. I'm in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we're all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we're on a boat? Are the pinecones sharks?"'']]
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