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|Acrobatics ||++ ||+++ ||+ ||+ | |Acrobatics ||++ ||+++ ||+ ||+ | ||
|- | |- | ||
|Animal Handling|| ||++ | |Animal Handling|| ||++ || ||+ | ||
|- | |- | ||
|Arcana ||+++ ||- ||- ||- | |Arcana ||+++ ||- ||- ||- | ||
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|Medicine || || || || | |Medicine || || || || | ||
|- | |- | ||
|Nature || ||- ||- || | |Nature || ||- ||- ||+ | ||
|- | |- | ||
|Perception ||+++ ||+ ||+ || | |Perception ||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Performance || ||+ ||+ ||- | |Performance || ||+ ||+ ||- | ||
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|Sleight of Hand||+++ ||+ ||+ ||+ | |Sleight of Hand||+++ ||+ ||+ ||+ | ||
|- | |- | ||
|Survival || ||+ || || | |Survival || ||+ || ||+ | ||
|- | |- | ||
|Stealth ||+++ ||++ ||++ ||+ | |Stealth ||+++ ||++ ||++ ||+ | ||
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== Halfling Boys Tactics == | == Halfling Boys Tactics == | ||
===Playbook=== | |||
*Red Door - party drinks with extreme fervor | |||
*Honey Hag - party pretends to be enthralled by an enchanter to get close, launches a coordinated attack | |||
*Lizard Head - party flies into a facility with hostile surrounds under the cover of night | |||
=== Rule #0: Always Be Lucky === | === Rule #0: Always Be Lucky === | ||
Be as lucky as possible and never be unlucky. Halflings live by [[ | Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]'s Law: | ||
<blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote> | <blockquote>''Anything that can go wrong will typically work out okay. Here, hold my drink!''</blockquote> | ||
==== Halfling Luck ==== | ==== Halfling Luck ==== | ||
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|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60' (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you | |[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60' (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you | ||
|- | |- | ||
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking | |[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60' of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect | ||
|- | |- | ||
|[https://www.dndbeyond.com/races/halfling Sari's Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| || | |[https://www.dndbeyond.com/races/halfling Sari's Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| || | ||
|- | |||
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60' of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for >3|| || || || ||must be able to see spell casting | |||
|- | |- | ||
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| || | |[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| || | ||
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|- | |- | ||
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer | |[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer | ||
|} | |} | ||
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*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther. | *# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther. | ||
* Can hide behind the dogs for stealth | * Can hide behind the dogs for stealth | ||
* Bonus: [[Four]]'s protective abilities can be used to keep our mounts alive longer in battle | |||
Some disadvantages: | Some disadvantages: | ||
* Dogs are weak and will probably get squashed often | * Dogs are weak and will probably get squashed often | ||
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness) | * We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness) | ||
=== Rule #2: Play to our Strengths === | === Rule #2: Play to our Strengths === | ||
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|''Halfling Tactics Discussion. Explained by Four: "Okay, let me see if I understand. I'm in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we're all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we're on a boat? Are the pinecones sharks?"'']] | [[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|''Halfling Tactics Discussion. Explained by Four: "Okay, let me see if I understand. I'm in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we're all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we're on a boat? Are the pinecones sharks?"'']] |
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