Bobwhite Rindherder's Character Sheet: Difference between revisions

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*'''Proficiency Bonus''': +2
*'''Proficiency Bonus''': +2
*'''Save Proficiencies''': Int, Dex
*'''Save Proficiencies''': Int, Dex
*'''Skill Proficiencies''': Acrobatics, Arcana, Sleight of Hand (x2), Stealth (x2), Perception (one TBD: athletics, investigation, survival)
*'''Skill Proficiencies''': Acrobatics, Arcana, Investigation, Perception, Sleight of Hand (x2), Stealth (x2)
*'''Tool Proficiencies''': Thieves' Tools, Disguise Kit, Forgery Kit
*'''Tool Proficiencies''': Disguise Kit, Thieves' Tools, Forgery Kit


==Features==
==Features==

Revision as of 05:05, 1 January 2018

Road Halfling Rogue

BobwhitePortrait.jpg

Ability Scores

  • Str: 8
  • Dex: 17 (15 base, +2 halfling)
  • Con: 12
  • Int: 14
  • Wis: 13
  • Cha: 11
  • Proficiency Bonus: +2
  • Save Proficiencies: Int, Dex
  • Skill Proficiencies: Acrobatics, Arcana, Investigation, Perception, Sleight of Hand (x2), Stealth (x2)
  • Tool Proficiencies: Disguise Kit, Thieves' Tools, Forgery Kit

Features

Road Halfling

  • Size: Small
  • Speed: 25
  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Languages: Ubrekti, Halfling, Thieves' Cant
  • Ability Score Increases: Dex + 2, Cha + 1
  • Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger

Rogue

  • Base
    • Hit Die: 1d8
    • Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, int and dex saves, thieves' tools, acrobatics, sleight of hand, stealth, perception
  • Level 1
    • Initial HP: 8 + Con
    • Expertise: Get 2x proficiency bonus on two skills already proficient in (sleight of hand, stealth)
    • Sneak Attack: 1d6
    • Thieves' Cant: Speak with other rogues without letting others in on the secret, takes 4x as long to convey a message.
  • Level 2
    • HP/Level: 5 + Con
    • Cunning Action: Bonus action to dash, disengage or hide

Background: Urchin

  • Proficiencies: Arcana (in lieu of sleight of hand), Athletics (in lieu of stealth), disguise kit, forgery kit (in lieu of thieves' tools)
  • City Secrets: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Gear

  • Leather, hand crossbow, rapier. Daggers and sling in backup.