Bert's Character Sheet: Difference between revisions

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(lean into more nerd than fighter)
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===Feature===
===Feature===
*Magical Initiate (Cleric) Feat:
*Magical Initiate (Cleric) Feat:
**Cantrips: ''Guidance'' OR ''Light'', ''Word of Radiance''
**Cantrips: ''Guidance'', ''Word of Radiance''
**Level 1 Spell (can be cast 1/day without a slot): ''Bless'' OR ''Guiding Bolt'' OR ''Healing Word''
**Level 1 Spell (can be cast 1/day without a slot): ''Guiding Bolt'' OR ''Healing Word''
*Added to spell list:
*Added to spell list:
**Level 1 Spells: ''Dissonant Whispers'', ''Silvery Barbs''(sub?)
**Level 1 Spells: ''Dissonant Whispers'', ''Silvery Barbs''(sub?)
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*No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.
*No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.
===Ideals===
===Ideals===
*magic is coding. coding is more art than science. magic is the only thing truly worthy of focus and study.
===Bonds===
===Bonds===
*
===Flaws===
===Flaws===
*
===Extended Class Background===
===Extended Class Background===


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|Wisdom || 12|| +1 || +1
|Wisdom || 12|| +1 || +1
|-
|-
|Charisma || 8 || -1 || -1
|Charisma || 10 || 0 || 0
|}
|}
{{col-break}}
{{col-break}}
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|Animal Handling||WIS|| +1
|Animal Handling||WIS|| +1
|-
|-
|Arcana||INT|| '''+5'''
|Arcana||INT|| '''+7''' (EXP)
|-
|-
|Athletics||STR|| 0
|Athletics||STR|| 0
|-
|-
|Deception||CHA|| -1
|Deception||CHA|| 0
|-
|-
|History||INT|| '''+5'''
|History||INT|| '''+5'''
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|Insight||WIS|| '''+3'''
|Insight||WIS|| '''+3'''
|-
|-
|Intimidation ||CHA ||-1
|Intimidation ||CHA || 0
|-  
|-  
|Investigation||INT|| +3
|Investigation||INT|| '''+5'''
|-
|-
|Medicine||WIS|| +1
|Medicine||WIS|| +1
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|Perception  ||WIS|| '''+3'''
|Perception  ||WIS|| '''+3'''
|-  
|-  
|Performance||CHA ||-1
|Performance||CHA || 0
|-  
|-  
|Persuasion||CHA || '''+1'''
|Persuasion||CHA || '''+2'''
|-  
|-  
|Religion||INT|| +3
|Religion||INT|| +3
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===Race Abilities===
===Race Abilities===
*Skill Proficiency: Insight (WIS) - while not a great communicator Bert is somewhat skilled in reading others.
*Skill Proficiency: Insight (WIS) - while not a great communicator Bert is somewhat skilled in reading others.
*Racial Feat:  
*Racial Feat: Skill Expert (+1 INT, Perception proficiency, Arcana expertise.)
==Class Abilities==
==Class Abilities==
*Proficiencies
*Proficiencies
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**A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
**A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
*Infusions: 4 known, 2 items can be infused at a time
*Infusions: 4 known, 2 items can be infused at a time
**Enhanced Defense
**Enhanced Defense (usually active on equipped shield)
**Enhanced Weapon
**Mind Sharpener
**Mind Sharpener
**Replicate Magic Item(JUG!)
**Replicate Item (Cheating wizard hat if allowed)
**Replicate Magic Item (JUG!)
*Ritual Casting (Spell must be prepared)
*Ritual Casting (Spell must be prepared)
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are non-magical, and they vanish when you use this feature again.
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are non-magical, and they vanish when you use this feature again.
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*Cantrips (2 known)
*Cantrips (2 known)
**Firebolt (VS)
**Firebolt (VS)
**Guidance (Concentration, VS)
**Mending (VSM)
**Mending (VSM)
**Word of Radiance (VM)
**Word of Radiance (VM)
**???? (2nd background cantrip)
*Level 1 (all known, can prepare 4/day of any level)
*Level 1 (all known, can prepare 4/day of any level)
**Armor of Agathys (VSM) (always prepared due to subclass)
**Armor of Agathys (VSM) (always prepared due to subclass)
**Guiding Bolt (VS) (always prepared due to background feat, can be cast 1/long rest without using a slot.
**Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass)
**Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass)
**???? Level 1 background/magic initiate spell  (always prepared due to background, can be cast 1/day without expending a slot)
 


==Gear==
==Gear==
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*a waterskin
*a waterskin
*50 feet of hempen rope
*50 feet of hempen rope
*light crossbow and 20 bolts
*light crossbow and 20 bolts (sell)


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Revision as of 05:34, 10 February 2024

Bert

Character Stats
Bert.png
Level 3
Race Human(var)
Class Arcane Forge Adept Artificer
Armor scale armor and shield (magically infused +1)
Weapon(s) Spear (magically infused +1/return)
Hometown some overran/abandoned Flannary city

Background: University Trained (from Silverquill Student)

Feature

  • Magical Initiate (Cleric) Feat:
    • Cantrips: Guidance, Word of Radiance
    • Level 1 Spell (can be cast 1/day without a slot): Guiding Bolt OR Healing Word
  • Added to spell list:
    • Level 1 Spells: Dissonant Whispers, Silvery Barbs(sub?)

Traits

  • I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals.
  • No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.

Ideals

  • magic is coding. coding is more art than science. magic is the only thing truly worthy of focus and study.

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots(refresh on long rest): 1st - 3

Artificer

  • Cantrips (2 known)
    • Firebolt (VS)
    • Guidance (Concentration, VS)
    • Mending (VSM)
    • Word of Radiance (VM)
  • Level 1 (all known, can prepare 4/day of any level)
    • Armor of Agathys (VSM) (always prepared due to subclass)
    • Guiding Bolt (VS) (always prepared due to background feat, can be cast 1/long rest without using a slot.
    • Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass)


Gear

Armor

  • Scale Armor
  • Shield (usually infused with enhanced defense for +1 AC)

Weapons

Melee and Weapons

  • Spear (usually infused as Adept Weapon for +1 to hit/damage and returning)
  • backup Spear

Inventory of items (purchased shield, but need to sell some of this

  • bottle of black ink
  • ink pen
  • book of poetry
  • school uniform
  • pouch containing 5 gp
  • thieves' tools
  • backpack
  • crowbar
  • hammer
  • 10 pitons
  • 10 torches
  • a tinderbox
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope
  • light crossbow and 20 bolts (sell)