Bert's Character Sheet: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Bert {{statsbox|bert.png|3|Human(var)|Arcane Forge Adept Artificer|scale armor and shield (magically infused +1)|Spear (magically infused +1/return) | some overran/abandoned Flannary city}} ==Background: University Trained (from Silverquill Student)== ===Feature=== *Magical Initiate (Cleric) Feat: **Cantrips: ''Guidance'' OR ''Light'', ''Word of Radiance'' **Level 1 Spell (can be cast 1/day without a slot): ''Bless'' OR ''Guiding Bolt'' OR ''Healing Word'' *...") |
(No difference)
|
Revision as of 06:09, 22 January 2024
Level | 3 |
Race | Human(var) |
Class | Arcane Forge Adept Artificer |
Armor | scale armor and shield (magically infused +1) |
Weapon(s) | Spear (magically infused +1/return) |
Hometown | some overran/abandoned Flannary city |
Background: University Trained (from Silverquill Student)
Feature
- Magical Initiate (Cleric) Feat:
- Cantrips: Guidance OR Light, Word of Radiance
- Level 1 Spell (can be cast 1/day without a slot): Bless OR Guiding Bolt OR Healing Word
- Added to spell list:
- Level 1 Spells: Dissonant Whispers, Silvery Barbs(sub?)
Traits
- I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals.
- No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.
Ideals
Bonds
Flaws
Extended Class Background
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background AbilitiesRace Abilities
Class Abilities
|
Spellcasting
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Spell Slots(refresh on long rest): 1st - 3
Artificer
- Cantrips (2 known)
- Firebolt(VS)
- Mending (VSM)
- Word of Radiance(VM)
- ???? (2nd background cantrip)
- Level 1 (all known, can prepare 4/day of any level)
- Armor of Agathys (Concentration, VS) (always prepared due to subclass)
- Shield of Faith (Reaction, VS) (always prepared due to subclass)
- ???? Level 1 background/magic initiate spell (always prepared due to background, can be cast 1/day without expending a slot)
Gear
Armor
- Scale Armor
- Shield (usually infused with enhanced defense for +1 AC)
Weapons
Melee and Weapons
- Spear (usually infused as Adept Weapon for +1 to hit/damage and returning)
- backup Spear
Inventory of items (purchased shield, but need to sell some of this
- bottle of black ink
- ink pen
- book of poetry
- school uniform
- pouch containing 5 gp
- thieves' tools
- backpack
- crowbar
- hammer
- 10 pitons
- 10 torches
- a tinderbox
- 10 days of rations
- a waterskin
- 50 feet of hempen rope
- light crossbow and 20 bolts