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[[File:BannerRindherder.png |150px]] | [[File:BannerRindherder.png |150px]] | ||
[[Banner Rindherder]] - Level | [[Banner Rindherder]] - Level 5 (Shadow Sorcerer 1/Hexblade Warlock 2/Monk 2), Chaotic Good | ||
==Background: Haunted One == | ==Background: Haunted One == | ||
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|Dexterity || 16 || +3 || +3 | |Dexterity || 16 || +3 || +3 | ||
|- | |- | ||
|Constitution || 14 || +2 || '''+ | |Constitution || 14 || +2 || '''+5''' | ||
|- | |- | ||
|Intelligence || 7 || -2 || -2 | |Intelligence || 7 || -2 || -2 | ||
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|Wisdom || 13 || +1 || +1 | |Wisdom || 13 || +1 || +1 | ||
|- | |- | ||
|Charisma || 16 || +3 || '''+ | |Charisma || 16 || +3 || '''+6''' | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
===Secondary Attributes=== | ===Secondary Attributes=== | ||
{| | {| | ||
|Hit Points || ''' | |Hit Points || '''36''' (Level 1: 6 + 2 CON; 2-5: 5 + 2 CON) | ||
|- | |- | ||
|Armor Class || 16 (Mage Armor + 3 DEX)(21 under shield spell, 14 unarmored) | |Armor Class || 16 (Mage Armor + 3 DEX)(21 under shield spell, 14 unarmored) | ||
|- | |- | ||
|Proficiency Bonus || + | |Proficiency Bonus || +3 | ||
|- | |- | ||
|Passive Perception || | |Passive Perception || 14 | ||
|- | |- | ||
|Initiative || +3 | |Initiative || +3 | ||
|- | |- | ||
|Base Speed || | |Base Speed || 35 Feet | ||
|} | |} | ||
{{col-end}} | {{col-end}} | ||
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|Athletics||STR||-1 | |Athletics||STR||-1 | ||
|- | |- | ||
|Deception||CHA|| '''+ | |Boatwright/River Halfling Boat Skills||UNTYPED||+3 | ||
|- | |||
|Deception||CHA|| '''+6''' | |||
|- | |- | ||
|History||INT||-2 | |History||INT||-2 | ||
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|Nature||INT||-2 | |Nature||INT||-2 | ||
|- | |- | ||
|Perception ||WIS|| '''+ | |Perception ||WIS|| '''+4''' | ||
|- | |- | ||
|Performance||CHA ||+3 | |Performance||CHA ||+3 | ||
|- | |- | ||
|Persuasion||CHA || '''+ | |Persuasion||CHA || '''+6''' | ||
|- | |- | ||
|Religion||INT||-2 | |Religion||INT||-2 | ||
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|Sleight of Hand||DEX||+2 | |Sleight of Hand||DEX||+2 | ||
|- | |- | ||
|Stealth ||DEX ||'''+ | |Stealth ||DEX ||'''+6''' | ||
|- | |- | ||
|Survival ||WIS ||+1 | |Survival ||WIS ||+1 | ||
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*Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. | *Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. | ||
*Martial Arts: DEX for unarmed, bonus attack | *Martial Arts: DEX for unarmed, bonus attack | ||
*Ki: 2/short rest | |||
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action | |||
**Patient Defense: 1 Ki point to dodge as bonus action | |||
**Step of the Wind: 1 Ki point to disengage or dash as bonus action | |||
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield | |||
===Race Abilities=== | ===Race Abilities=== | ||
*Halfling Luck | *Halfling Luck | ||
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==Gear (starting gold option: 75gp instead of class items== | ==Gear (starting gold option: 75gp instead of class items== | ||
===Armor=== | ===Armor=== | ||
*Worn out clothing ( | *Worn out clothing (relatively clean, but probably cheap and poorly mended) | ||
*Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door | *Tattoo: Large arm tattoo of a hobgoblin crone in front of a red door | ||
===Weapons=== | ===Weapons=== |
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