Theodeacon Trevorpol Turko - Level 2 (Alchemist Artificer), chaotic
Background: failed scholar/impoverished failson
skills: persuasion, history
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
9 |
-1 |
-1
|
Dexterity |
15 |
+2 |
+2
|
Constitution |
14 |
+2 |
+4
|
Intelligence |
17 |
+3 |
+5
|
Wisdom |
8 |
-1 |
-1
|
Charisma |
10 |
0 |
0
|
|
Secondary Attributes
Hit Points |
17 (Level 1: 8 + 2 CON; 2: 5 + 2 CON)
|
Armor Class |
|
Proficiency Bonus |
+2
|
Passive Perception |
|
Initiative |
+2
|
Base Speed |
25 Feet
|
|
Skills & Abilities
Skill |
Ability |
Score
|
Acrobatics |
DEX |
+2
|
Animal Handling |
WIS |
-1
|
Arcana |
INT |
+5
|
Athletics |
STR |
-1
|
Deception |
CHA |
0
|
History |
INT |
+5*
|
Insight |
WIS |
-1
|
Intimidation |
CHA |
0
|
Investigation |
INT |
+3
|
Medicine |
WIS |
-1
|
Nature |
INT |
+3
|
Perception |
WIS |
+1
|
Performance |
CHA |
0
|
Persuasion |
CHA |
+2
|
Religion |
INT |
+3
|
Sleight of Hand |
DEX |
+2
|
Stealth |
DEX |
+2
|
Survival |
WIS |
-1
|
|
Languages
- Ubrekti (common)
- Hakan(origin)
Class and Background Abilities
Race Abilities
- Darkvision 60'
- Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.
- Artificer's Lore: Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
- Tinker: You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects. When you create a device, choose one of the following options:
- Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
- Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
- Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Class Abilities
- Proficiencies
- Armor: Light armor, medium armor, shields
- Weapons: Simple weapons, hand crossbows, heavy crossbows
- Tools: Thieves’ tools, tinker’s tools, alchemist tools, brewer's tools
- Magical Tinkering
- Infusions: 4 known, 2 items
- Enhanced Arcane Focus
- Enhanced Defense
- Replicate Magic Item(Alchemy Jug)
- ?
- Ritual Casting (Spell must be prepared)
|
Spellcasting
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Spell Slots: 1st - 2 (refresh on long rest)
- Cantrips (2 Known)
- 1st Level (4 Prepared)
Gear
Armor
Weapons
Melee Weapons
Inventory of items
Consumables