Team Alfa Tenth Session

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Notes

Through tne next door the party sees a zombie, but when Wolf moves in to attack it more foul creatures move to attack him.

Zombeh&friends.PNG

The party moves back and forth to the doorway to dish out damage and a flaming sphere next to Wolf helps him hold the line, and also burns a bit causing Wolf to lose his protection from evil. The zombie and the shadow go down in flames and Thola moves the sphere behind the strange pale monster. Cinder moves up to form a shield wall with Wolf and they hold for a round. The following around the creatures focuses on Cinder and fells him in such a way that he cannot be healed.

The party calms Bob enough to attempt to tend to Cinder. Then, drained, they rest for the night and level to 4th level. In the morning they move outside and perform a funeral for Cinder.

HereLiesCinder.png

***Spoilers***

Party death.PNG

The party moves back into the ruins and finds all the traps after Quynh manages to unlock a very well locked door.

Thetrapzone.PNG

Through another heavy lock is:

On a stone dias in the middle of the room is a large, stone statue of an elven woman in classical dress. Around her head as a blindfold that has been shifted up to rest on her head. In her hands are the Scales of Justice, but the thumb of her left hand is pressing down slighly on one side of the scale, throwing it out of balance. She wears an intriguing smirk and is winking.

The party manages to do some demolition and pulley work to get the statue out of the old casino and drag it to Pete's cabin on a sled. Pete buys the gems from the party. Bashir meets with us that evening and is very stuffy about the visage of the old god [http://wiki.memphisgamers.com/index.php?title=Tallia Tallia] is.

The statue is taken back to Bashir's cave and he casts a ritual and then makes a map to Mithreal Springs.

Experience & Loot

Experience

  • Wight & friends: 220xp
  • Making it past the puzzles: 100xp
  • Finding the Statue: 150xp

Loot

  • A small handful of river pearls worth perhaps 5-10 gp
  • Potions:
    • Potions of Healing x2
    • Potion of Hill Giant Strength
    • Potion of Mind Reading
    • Potion of Clairvoyance
    • Philter of Love
  • Gems worth a total of 1000gp
  • A map to Mithreal Springs in a waterproof case
    • Don't lose that. The way is not an easy one, and I doubt you can find it on your own should this become lost or destroyed.
  • 3x Bashir Blasters
    • 2d4 fire+2d4 bludgeon in a 15' cone, Dex 12 for Half bludgeon and no fire.