Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
13 |
+3
|
Animal Handling |
WIS |
13 |
+3
|
Arcana |
INT |
9 |
-1
|
Athletics |
STR |
15 |
+5
|
Deception |
CHA |
9 |
-1
|
History |
INT |
9 |
-1
|
Insight |
WIS |
13 |
+3
|
Intimidation |
CHA |
9 |
-1
|
Investigation |
INT |
9 |
-1
|
Medicine |
WIS |
15 |
+5
|
Nature |
INT |
9 |
-1
|
Perception |
WIS |
15 |
+5
|
Performance |
CHA |
9 |
-1
|
Persuasion |
CHA |
9 |
-1
|
Religion |
INT |
9 |
-1
|
Sleight of Hand |
DEX |
11 |
+1
|
Stealth |
DEX |
11 |
+1
|
Survival |
WIS |
15 |
+5
|
|
Proficiencies
- light & medium & heavy armor, shields
- simple & martial weapons
Languages
Class and Background Abilities
- Fighting Style
- Second Wind
- Divine Domain: Twilight
- Eyes of Night
- Vigilant Blessing
- Spellcasting
Race Abilities
- Fey. Creature type is fey not humanoid
- Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
- Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
- In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
- Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
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