Character Stats
|
Level |
1 |
Race |
Plasmoid |
Class |
Artificer 1 (eventually into Armorer) |
Armor |
best armor that can be afforded and shield |
Weapon(s) |
spell focus tool |
Hometown |
Plasmoid scientific exploration mission |
Background: probably sage or some sort of science/exploration/diplomatic background
Skills
History, Perception
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
8 |
-1 |
-1
|
Dexterity |
8 |
-1 |
-1
|
Constitution |
16 |
+3 |
+5
|
Intelligence |
17 |
+3 |
+5
|
Wisdom |
14 |
+2 |
+2
|
Charisma |
12 |
+1 |
+1
|
|
Secondary Attributes
Hit Points |
11 (Level 1: 8 + 3 CON)
|
Armor Class |
15 (shield + scale)
|
Proficiency Bonus |
+2
|
Passive Perception |
14
|
Initiative |
-1
|
Base Speed |
30 Feet
|
|
Skills & Abilities
Skill |
Ability |
Score
|
Acrobatics |
DEX |
-1
|
Animal Handling |
WIS |
+2
|
Arcana |
INT |
+5
|
Athletics |
STR |
-1
|
Deception |
CHA |
+1
|
History |
INT |
+5
|
Insight |
WIS |
+2
|
Intimidation |
CHA |
+1
|
Investigation |
INT |
+5
|
Medicine |
WIS |
+2
|
Nature |
INT |
+3
|
Perception |
WIS |
+4
|
Performance |
CHA |
+1
|
Persuasion |
CHA |
+1
|
Religion |
INT |
+3
|
Sleight of Hand |
DEX |
-1
|
Stealth |
DEX |
-1 (DISADV due to armor)
|
Survival |
WIS |
+2
|
Smith Tools |
UNTYPED |
+2
|
Tinker Tools |
UNTYPED |
+2
|
Thieves Tools |
DEX |
+1
|
|
Languages
- Common
- ?
- background tools or languages
Class and Background Abilities
Race Abilities
- Type: You are a medium-sized Ooze.
- Amorphous: You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Hold Breath: You can hold your breath for 1 hour.
- Natural Resilience: You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.
- Shape Self: If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can't attack, activate magic items, or carry more than 10 pounds.
Class Abilities
- Proficiencies
- Armor: Light armor, medium armor, shields
- Weapons: Simple weapons, firearms?
- Tools: smith's tools, thieves’ tools, tinker’s tools,
- Magical Tinkering
- Ritual Casting (Spell must be prepared)
|
Spellcasting
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Spell Slots: 1st - 2 (refresh on long rest)
Artificer
- Cantrips (2 known)
- Firebolt (VS)
- Guidance (VS)(C)
- Level 1 (all known, can prepare 3/day)
- typically (depending on party makeup and expected events) Absorb Elements, Cure Wounds, Detect Magic, Disguise Self, Faerie Fire, Sanctuary, Tasha's Caustic Brew
Gear
dungeoneer's pack (minus a few torches to stay below encumbrance)
Armor
Weapons
Melee Weapons
Ranged Weapons
Inventory of items
- smith's tools
- thieves' tools
- tinker's tools
Consumables