Lithsaranel - Level 1 Sorcerer/1 Ranger, Neutral Good
Background: Caravan Specialist
Traits
You can listen to me or don't and wish you had. Everyone ends up on one side of that fence.
Anything can be learned if you have the right teacher. Most folks just need a chance.
Ideals
Motivated: There's a reason I'm good at what I do, I pay attention to the details.
Bonds
Wealth and power mean little without the freedom to go where and when you want.
Flaws
I am very prideful and have trouble admitting when I'm wrong.
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
8 |
-1 |
-1
|
Dexterity |
16 |
+3 |
+3
|
Constitution |
10 |
- |
+2
|
Intelligence |
12 |
+1 |
+1
|
Wisdom |
14 |
+2 |
+2
|
Charisma |
16 |
+3 |
+5
|
|
Secondary Attributes
Hit Points |
14 (7 + 7)
|
Armor Class |
16
|
Proficiency Bonus |
+2
|
Passive Perception |
14
|
Initiative |
+3
|
Base Speed |
30 Feet
|
|
Skills
Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
13 |
+3
|
Animal Handling |
WIS |
12 |
+4
|
Arcana |
INT |
13 |
+3
|
Athletics |
STR |
9 |
-1
|
Deception |
CHA |
13 |
+3
|
History |
INT |
11 |
+1
|
Insight |
WIS |
12 |
+2
|
Intimidation |
CHA |
13 |
+3
|
Investigation |
INT |
11 |
+1
|
Medicine |
WIS |
12 |
+2
|
Nature |
INT |
13 |
+3
|
Perception |
WIS |
14 |
+4
|
Performance |
CHA |
13 |
+3
|
Persuasion |
CHA |
15 |
+5
|
Religion |
INT |
11 |
+1
|
Sleight of Hand |
DEX |
13 |
+3
|
Stealth |
DEX |
15 |
+5
|
Survival |
WIS |
14 |
+4
|
|
Proficiencies
- light & medium armor, shields
- simple & martial weapons
- land vehicles
Languages
- Ubrekti (common)
- Sidhe
- Draconic
- <race>
- <background>
Class and Background Abilities
- Wagonmaster
- Spellcasting
- Sorcerous Origin: Bronze Draconic Bloodline
- Whenever you make a charisma check when interacting with dragons, your prof bonus is doubled if it applies to the check
- Draconic Resilience
- +1 HP per level
- if no armor, AC = 13 + dex mod
- Favored Enemy:
- Natural Explorer: Desert
Race Abilities
- Elf weapons
- Elven Death Saves
- Darkvision: 60 feet
- Keen Senses: Proficiency in the Perception skill.
- Fey Ancestry: Advantage on saves vs magical charms and you can't be put to sleep with magic.
- Trance: Can meditate for 4 hours a day instead of sleeping for 8 hours.
|
Spellcasting
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level
Cantrips
Sorcerer
- Chill Touch
- Light
- Message
- Shocking Grasp
Sorcerer: 1st Level
Starting Gear
Weapons
- <light crossbow and 20 bolts or any simple weapon>
Melee Weapons
wtb rapier
Ranged Weapons
wtb longbow
Inventory of items
- Explorer's Pack
- Component pouch
- Tent
- Regional Map
- Set of Travelling Clothes
- Belt Pouch
Consumables
10g