WIP, not currently legal due to Wizard subclass
Sid - Level 3 (Bladesinger Wizard 2/Immortal Mystic 1), chaotic neutral elf
Background:
- Skill Proficiencies:
- Languages:
- Equipment:
- Feature:
Traits
Ideals
Bonds
Flaws
Extended XGtE Background
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
8 |
-1 |
-1
|
Dexterity |
16 |
+1 |
+1
|
Constitution |
15 |
+2 |
+2
|
Intelligence |
16 |
+3 |
+5
|
Wisdom |
10 |
-1 |
+1
|
Charisma |
8 |
-1 |
-1
|
|
Secondary Attributes
Hit Points |
15
|
Armor Class |
16 (unarmored), (20 when bladesinging and using "Iron Durability" focus, up to 24 if spending 4 psi points)
|
Proficiency Bonus |
+2
|
Passive Perception |
-1 (+2 when Hun is on shoulder)
|
Initiative |
+1
|
Base Speed |
25 Feet
|
|
Skills & Abilities NOT CORRECT
Skill |
Ability |
Score
|
Acrobatics |
DEX |
+2
|
Animal Handling |
WIS |
+1
|
Arcana |
INT |
-1
|
Athletics |
STR |
-1
|
Deception |
CHA |
+5
|
History |
INT |
-1
|
Insight |
WIS |
+1
|
Intimidation |
CHA |
+3
|
Investigation |
INT |
-1
|
Medicine |
WIS |
+1
|
Nature |
INT |
-1
|
Perception |
WIS |
+3
|
Performance |
CHA |
+3
|
Persuasion |
CHA |
+5
|
Religion |
INT |
-1
|
Sleight of Hand |
DEX |
+2
|
Stealth |
DEX |
+4
|
Survival |
WIS |
+1
|
|
Languages
Class and Background Abilities
- Light armor proficiency
- Daggers, darts, slings, quarterstaffs, light crossbows, rapier, longsword, shortsword, shortbow, and longbow
- Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
- Immortal Durability:Starting at 1st level, your hit point maximum increases by 1 per mystic level. In addition, while you aren’t wearing armor or wielding a shield, your base AC equals 10 + your Dexterity modifier + your Constitution modifier.
Race Abilities
|
Spellcasting
- Spell Slots: 1st - 3
- Level 1 (8 known)
Psionics
- Psi Points: 4
- Psi Limit: 2
Talents (1)
- Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Disciplines (3)
- Bestial Form
- Iron Durability
- Psionic Restoration or Psionic Weapon
Gear
Weapons
Melee Weapons
Inventory of items
Consumables