Dorios - Level 1 Fighter/1 Cleric, Neutral
Background: Athlete
Traits
I feel most at peace during physical exertion, be it exercise or battle.
Anything worth doing is worth doing best.
Ideals
Growth. Lessons hide in victory and defeat.
Bonds
My teammates are my family.
Flaws
I indulge in a habit that threatens my reputation or my health. (Apples)
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
16 |
+3 |
+5
|
Dexterity |
12 |
+1 |
+1
|
Constitution |
14 |
+2 |
+4
|
Intelligence |
8 |
-1 |
-1
|
Wisdom |
16 |
+3 |
+3
|
Charisma |
8 |
-1 |
-1
|
|
Secondary Attributes
Hit Points |
19 (12 + 7)
|
Armor Class |
16
|
Proficiency Bonus |
+2
|
Passive Perception |
15
|
Initiative |
+1
|
Base Speed |
40 Feet
|
|
Skills
Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
13 |
+3
|
Animal Handling |
WIS |
13 |
+3
|
Arcana |
INT |
9 |
-1
|
Athletics |
STR |
15 |
+5
|
Deception |
CHA |
9 |
-1
|
History |
INT |
9 |
-1
|
Insight |
WIS |
13 |
+3
|
Intimidation |
CHA |
9 |
-1
|
Investigation |
INT |
9 |
-1
|
Medicine |
WIS |
15 |
+5
|
Nature |
INT |
9 |
-1
|
Perception |
WIS |
15 |
+5
|
Performance |
CHA |
9 |
-1
|
Persuasion |
CHA |
9 |
-1
|
Religion |
INT |
9 |
-1
|
Sleight of Hand |
DEX |
11 |
+1
|
Stealth |
DEX |
11 |
+1
|
Survival |
WIS |
15 |
+5
|
|
Proficiencies
- light & medium & heavy armor, shields
- simple & martial weapons
- vehicles (land)
Languages
Class and Background Abilities
- Fighting Style: Great Weapon Fighter
- Second Wind
- Divine Domain: Twilight
- Eyes of Night
- Vigilant Blessing
- Spellcasting
Race Abilities
- Fey. Creature type is fey not humanoid
- Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
- Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
- In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
- Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
|
Spellcasting
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level
Cantrips
Cleric
- Light
- Toll the Dead
- Word of Radiance
Prepped Spells
- Bless
- tbd
- Guiding Bolt
- Faerie Fire
- Healing Word
- Sleep
Starting Gear
Armor
Weapons
Melee Weapons
Ranged Weapons
Inventory of items
- a bronze discus
- a trophy (medal)
- traveler's clothes
Consumables
10gp