Yorick Radford's Character Sheet
Yorick Radford - Level 1 Bard, Chaotic Neutral
Attributes
Strength | 16 (3) |
Dexterity | 10 (0) |
Constitution | 14 (2) |
Intelligence | 8 (-1) |
Wisdom | 8 (-1) |
Charisma | 16 (3) |
Secondary Attributes
Hit Points | 10 |
Armor Class | 11 (Light) |
Proficiency Bonus | 2 |
Passive Perception | 9 |
Initiative | 0 |
Base Speed | 30 Feet |
STR Save | +3 |
DEX Save | +2 (class) |
CON Save | +2 |
INT Save | -1 |
WIS Save | -1 |
CHA Save | +5 (class) |
Languages
- Ubrekti (common)
- Dwarvish
Background
Traits
Will agree with any religious/social/political stances when ask, even if they are contradictory back to back
Doesn’t believe in Elves and is incapable of recognizing one.
Ideals
True strength is in numbers. An individual is weak and easily cast aside. Yorick got lost in the nearby woods when he was young and quickly realized that he lacks the skills to survive on his own. He thinks this is a very profound realization and will talk at length if inquired, so please don’t.
Bonds
In Yorick’s own words “I am pragmatic enough to work with any one”. Which really just means he is equally disliked by all factions due to his flip floppy track record. The only reason he isn’t dead, is because he never have the guts to do anything actually important.
There was that one old man who would feed Yorick when he is really hungry. Yorick tries not to resort to visiting that old man, it’s hard to keep lying about what you been up to the same person, when the truth is always nothing of worth.
There was also the farm he grow up in, he doesn’t remember much of his time there, but he remembers the farm. People comes and go, but the farm was always there.
Flaws
Yorick is overly aggressive and full of bravado when in a group
When isolated, he folds faster than well.. anything really. Yorick cannot be counted on to perform any task on his own if opposition is expected.
Class and Background Abilities
Bardic Inspiration: X 3 per long rest
Bonus action on turn
Grant ally 1 d6 to use attack roll, ability checks, or saving throws
Spell Casting: 2 Cantrips 2 level 1 spell slot 4 known spell
Race Abilities
Skills
Skill | Ability | Score | Bonus |
---|---|---|---|
Acrobatics | DEX | 0 | |
Animal Handling | WIS | 1 | Proficiency |
Arcana | INT | -1 | |
Athletics | STR | +5 | Proficiency |
Deception | CHA | +3 | |
History | INT | -1 | |
Insight | WIS | -1 | |
Intimidation | CHA | +5 | Proficiency |
Investigation | INT | -1 | |
Medicine | WIS | 1 | Proficiency |
Nature | INT | -1 | |
Perception | WIS | -1 | |
Performance | CHA | +3 | |
Persuasion | CHA | +3 | |
Religion | INT | -1 | |
Sleight of Hand | DEX | 0 | |
Stealth | DEX | 0 | |
Survival | WIS | -1 |
Armor/Clothing
Leather Armor
Weapons
Melee Weapons
Dagger
Longsword
Ranged Weapons
Inventory of items
Entertainer's Pack
Bagpipes - doesn't actually know how to operate this