Sidewinder's Character Sheet: Difference between revisions

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*Favored Foe
*Favored Foe
*Deft Explorer
*Deft Explorer
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**Canny
**Canny
<div class="mw-collapsible-content" style="margin-left:20px">Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
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**Roving
**Roving
<div class="mw-collapsible-content" style="margin-left:20px">Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.
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*Fighting Style: TBD
*Fighting Style: TBD
*Spellcasting
*Spellcasting
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**Fey Wanderer Magic
**Fey Wanderer Magic
<div class="mw-collapsible-content" style="margin-left:20px">You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
<div class="mw-collapsible-content" style="margin-left:20px">You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level Spells
{|class="wikitable"
3rd charm person
!|Ranger Level ||Spells
5th misty step
|-
9th dispel magic
|3rd|| charm person
13th dimension door
|-
17th mislead
|5th|| misty step
|-
|9th|| dispel magic
|-
|13th|| dimension door
|-
|17th|| mislead
|}
You also possess a preternatural blessing from a fey ally or a place of fey power: Your skin and hair change color to match the season at each dawn.
You also possess a preternatural blessing from a fey ally or a place of fey power: Your skin and hair change color to match the season at each dawn.
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*TBD ABI or Feat
*TBD ABI or Feat
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*Primal Awareness
*Primal Awareness
<div class="mw-collapsible-content" style="margin-left:20px">You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know. You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest.
{|class="wikitable"
!|Ranger Level ||Spells
|-
|3rd|| speak with animals
|-
|5th|| beast sense
|-
|9th|| speak with plants
|-
|13th|| locate creature
|-
|17th|| commune with nature
|}
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*Extra Attack
*Extra Attack



Revision as of 17:07, 1 November 2025

Name Here, Call sign:"Sidewinder" - Level 6 Ranger, alignment

Background: Spy (Criminal)

Traits

  • I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
  • I am incredibly slow to trust. Those who seem the fairest often have the most to hide.

Ideals

  • Charity. I steal from the wealthy so that I can help people in need. (adjust this to fit teachings, more poetic justice/retribution vibes)

Bonds

  • I'm trying to pay off the debt I owe to a generous benefactor (stand sponsor, current assumption Steros)
  • My ill-gotten gains go to support my family (Naga-kin)
  • <fellow kids in the barracks/dave's character>

Flaws

  • If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 2 2nd lvl

Cantrip

  • Poison spray

Level 1

  • Animal Friendship (Snakes) unlimited casting
  • Speak with Animals (once free per day)
  • Charm Person
  • Hunter's Mark
  • Longstrider

Level 2

  • Suggestion (once free per day)
  • Beast Sense (once free per day)
  • Misty Step
  • Enhance Ability
  • Pass without Trace

Starting Gear

Weapons

Melee Weapons

Ranged Weapons

Inventory of items

Consumables