Sidewinder's Character Sheet: Difference between revisions
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*Spellcasting | *Spellcasting | ||
*Ranger Archetype: Fey Wanderer | *Ranger Archetype: Fey Wanderer | ||
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**Dreadful Strikes | **Dreadful Strikes | ||
<div class="mw-collapsible-content" style="margin-left:20px">You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn. | |||
The extra damage increases to 1d6 when you reach 11th level in this class. | |||
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**Fey Wanderer Magic | **Fey Wanderer Magic | ||
<div class="mw-collapsible-content" style="margin-left:20px">You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. | |||
You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly. | |||
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**Otherworldly Glamour | **Otherworldly Glamour | ||
<div class="mw-collapsible-content" style="margin-left:20px">Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). | |||
In addition, you gain proficiency in one of the following skills of your choice: Deception, '''Performance''', or Persuasion. | |||
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*TBD ABI or Feat | *TBD ABI or Feat | ||
*Primal Awareness | *Primal Awareness | ||
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===Race Abilities=== | ===Race Abilities=== | ||
*Darkvision | *Darkvision, 60ft | ||
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*Magic Resistance | *Magic Resistance | ||
<div class="mw-collapsible-content" style="margin-left:20px">You have advantage on saving throws against spells. | |||
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*Poison Resistance | *Poison Resistance | ||
<div class="mw-collapsible-content" style="margin-left:20px">You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. | |||
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<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
*Serpentine Spellcasting | *Serpentine Spellcasting | ||
Revision as of 18:09, 31 October 2025
Name Here, Call sign:"Sidewinder" - Level 6 Ranger, alignment
Background: Spy (Criminal)
Traits
- I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
- I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Ideals
- Charity. I steal from the wealthy so that I can help people in need. (adjust this to fit teachings, more poetic justice/retribution vibes)
Bonds
- I'm trying to pay off the debt I owe to a generous benefactor (stand sponsor, current assumption Steros)
- My ill-gotten gains go to support my family (Naga-kin)
- <fellow kids in the barracks/dave's character>
Flaws
- If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
Attributes
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Secondary Attributes
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Skills
Proficiencies
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Languages
Class and Background Abilities
You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.
The extra damage increases to 1d6 when you reach 11th level in this class.
You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly.
Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion.
Race Abilities
You have advantage on saving throws against spells.
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). |
Spellcasting
Slots: 4 1st lvl, 2 2nd lvl
Cantrip
- Poison spray
Level 1
- Animal Friendship (Snakes) unlimited casting
- Speak with Animals (once free per day)
- Hunter's Mark
- Longstrider
Level 2
- Suggestion (once free per day)
- Beast Sense (once free per day)
- Enhance Ability
- Pass without Trace