Kwis's Character Sheet: Difference between revisions
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[[Kwis]] | [[Kwis]] | ||
{{statsbox|kwis.png|Mountain Dwarf|3|Psion(Warper)|medium armor|brain|Vargain Fortress}} | {{statsbox|kwis.png|Mountain Dwarf|3|Psion(Warper)|medium armor|brain|Vargain Fortress}} | ||
==Background: nerd bookworm== | ==Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar== | ||
*Skill Proficiencies: | *Skill Proficiencies: Arcana, History | ||
*Tool Proficiencies: | *Languages and Tool Proficiencies: Calligrapher's Supplies, Ubrekti | ||
*Feature: | *Feature: Library Access - well-acquainted with Gilden library science traditions etc | ||
*Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp | |||
==Attributes== | ==Attributes== | ||
{{col-begin}} | {{col-begin}} | ||
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|Deception||CHA|| -1 | |Deception||CHA|| -1 | ||
|- | |- | ||
|History||INT|| '''+5''' | |History||INT|| '''+5''' (+7 when Stonecunning) | ||
|- | |- | ||
|Insight||WIS|| +3 | |Insight||WIS|| '''+3''' | ||
|- | |- | ||
|Intimidation ||CHA || -1 | |Intimidation ||CHA || -1 | ||
| Line 66: | Line 67: | ||
|Medicine||WIS|| +1 | |Medicine||WIS|| +1 | ||
|- | |- | ||
|Nature||INT|| + | |Nature||INT|| '''+5''' | ||
|- | |- | ||
|Perception ||WIS|| '''+3''' | |Perception ||WIS|| '''+3''' | ||
| Line 81: | Line 82: | ||
|- | |- | ||
|Survival ||WIS || +1 | |Survival ||WIS || +1 | ||
|- | |||
|Tool (Calligrapher)||UNTYPED || '''+2''' | |||
|- | |||
|Tool (Woodcarver)||UNTYPED || '''+2''' | |||
|} | |} | ||
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==Languages== | ==Languages== | ||
*Ubrekti | *Ubrekti | ||
* | *Dwarven | ||
==Class | ==Class Abilities== | ||
*Weapons: simple weapons | *Weapons: simple weapons | ||
*Skills: Insight, Perception | |||
*Ritual Casting: can cast prepared some spells as a ritual instead of burning slot | *Ritual Casting: can cast prepared some spells as a ritual instead of burning slot | ||
*Psionic Spellcasting: When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell. | *Psionic Spellcasting: When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell. | ||
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*Teleportation: You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required). | *Teleportation: You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required). | ||
*Warp Propel: When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you | *Warp Propel: When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you | ||
*Feat: Skilled (Investigation, Nature, Religion) | |||
===Race Abilities=== | ===Race Abilities=== | ||
*Your speed is not reduced by wearing heavy armor. (No heavy armor proficiency though) | *Your speed is not reduced by wearing heavy armor. (No heavy armor proficiency though) | ||
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*Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. | *Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. | ||
*Dwarven Armor Training: You have proficiency with light and medium armor | *Dwarven Armor Training: You have proficiency with light and medium armor | ||
*Tool Proficiency: You gain proficiency with | *Tool Proficiency: You gain proficiency with woodcarver's tools (subbed) | ||
*Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | *Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | ||
{{col-end}} | {{col-end}} | ||
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*Psi Die (refresh 1/short rest, 3/long rest): d6 | *Psi Die (refresh 1/short rest, 3/long rest): d6 | ||
===Powers=== | ===Powers=== | ||
*Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. | *Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing, see Warp Propel above. | ||
*Telepathic Connection: You have telepathy with a range of 5 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. | *Telepathic Connection: You have telepathy with a range of 5 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. | ||
===Psionic Discipline (2 known)=== | ===Psionic Discipline (2 known)=== | ||
*Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll two Psionic Energy Dice, and subtract the number rolled on each die from the total to hit. In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount rolled on the two Psionic Energy Dice. | *Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll two Psionic Energy Dice, and subtract the number rolled on each die from the total to hit. In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount rolled on the two Psionic Energy Dice. | ||
*Inerrant Aim or Psionic Guards?? | *Inerrant Aim or Psionic Guards or Swift Precognition?? | ||
===Psion Spells (10 spells known)=== | ===Psion Spells (10 spells known, ignore V and M (except as noted))=== | ||
*Cantrips (3 known) | *Cantrips (3 known) | ||
**Mage Hand (subtle, can choose to make hand invisible) | **Mage Hand (subtle, can choose to make hand invisible) | ||
**Mind Sliver (S) | **Mind Sliver (S) | ||
** | **True Strike 2024 (S, M (weapon worth at least 1 copper)) | ||
*Level 1 | *Level 1 | ||
**Command | **Command | ||
**Comprehend Languages ( | **Comprehend Languages (S, ritual) | ||
**Dissonant Whispers | **Dissonant Whispers | ||
**Expeditious Retreat (subclass) | **Expeditious Retreat (S, subclass, bonus action) | ||
**Feather Fall (subclass) | **Feather Fall (reaction, subclass) | ||
** | **Sleep (S) or Silent Image (S, Concentration) | ||
*Level 2 | *Level 2 | ||
**Misty Step (subclass) | **Enhance Ability (S, Concentration) | ||
**Shatter (subclass) | **Misty Step (subclass, bonus action) | ||
**Shatter (S, subclass) | |||
**Tasha's Mind Whip | **Tasha's Mind Whip | ||
==Gear== | ==Gear== | ||
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====Melee Weapons==== | ====Melee Weapons==== | ||
*dagger (always have a knife) | *dagger (always have a knife) | ||
*battleaxe or warhammer (have the proficiency and can be used with True Strike too but hopefully will never use) | |||
====Ranged Weapons==== | ====Ranged Weapons==== | ||
*Crossbow | *Crossbow (always try to use True Strike to help the bolts find the target) | ||
===Inventory of items=== | ===Inventory of items=== | ||
*magic item | |||
*scholar's robes | |||
*a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife) | |||
*a book on Psionics | |||
*a pouch containing 10 gp | |||
====Consumables==== | ====Consumables==== | ||
*Dungeoneer's, Diplomat's, or Scholar's Pack | |||
Revision as of 23:02, 5 July 2025
| File:Kwis.png | |
| Level | Mountain Dwarf |
| Race | 3 |
| Class | Psion(Warper) |
| Armor | medium armor |
| Weapon(s) | brain |
| Hometown | Vargain Fortress |
Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar
- Skill Proficiencies: Arcana, History
- Languages and Tool Proficiencies: Calligrapher's Supplies, Ubrekti
- Feature: Library Access - well-acquainted with Gilden library science traditions etc
- Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class Abilities
Race Abilities
|
Psionics
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Slots (refresh on long rest): 1st - 4, 2nd - 2
- Psi Die (refresh 1/short rest, 3/long rest): d6
Powers
- Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing, see Warp Propel above.
- Telepathic Connection: You have telepathy with a range of 5 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled.
Psionic Discipline (2 known)
- Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll two Psionic Energy Dice, and subtract the number rolled on each die from the total to hit. In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount rolled on the two Psionic Energy Dice.
- Inerrant Aim or Psionic Guards or Swift Precognition??
Psion Spells (10 spells known, ignore V and M (except as noted))
- Cantrips (3 known)
- Mage Hand (subtle, can choose to make hand invisible)
- Mind Sliver (S)
- True Strike 2024 (S, M (weapon worth at least 1 copper))
- Level 1
- Command
- Comprehend Languages (S, ritual)
- Dissonant Whispers
- Expeditious Retreat (S, subclass, bonus action)
- Feather Fall (reaction, subclass)
- Sleep (S) or Silent Image (S, Concentration)
- Level 2
- Enhance Ability (S, Concentration)
- Misty Step (subclass, bonus action)
- Shatter (S, subclass)
- Tasha's Mind Whip
Gear
Armor
- Scale Armor
Weapons
Melee Weapons
- dagger (always have a knife)
- battleaxe or warhammer (have the proficiency and can be used with True Strike too but hopefully will never use)
Ranged Weapons
- Crossbow (always try to use True Strike to help the bolts find the target)
Inventory of items
- magic item
- scholar's robes
- a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)
- a book on Psionics
- a pouch containing 10 gp
Consumables
- Dungeoneer's, Diplomat's, or Scholar's Pack