Bobwhite Rindherder's Character Sheet: Difference between revisions
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Road Halfling Rogue | Road Halfling Rogue | ||
[[File:BobwhitePortrait.jpg]] | |||
==Ability Scores== | ==Ability Scores== |
Revision as of 00:23, 24 December 2017
Road Halfling Rogue
Ability Scores
- Str: 8
- Dex: 17 (15 base, +2 halfling)
- Con: 12
- Int: 14
- Wis: 13
- Cha: 11
- Proficiency Bonus: +2
- Save Proficiencies: Int, Dex
- Skill Proficiencies: Acrobatics, Arcana, Sleight of Hand (x2), Stealth (x2), Perception (one TBD: athletics, investigation, survival)
- Tool Proficiencies: Thieves' Tools, Disguise Kit, Forgery Kit
Features
Road Halfling
- Size: Small
- Speed: 25
- Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
- Brave: Advantage on all saving throws against being frightened
- Nimbleness: Can move through the space of any creature that is only a single size larger
- Languages: Ubrekti, Halfling, Thieves' Cant
- Ability Score Increases: Dex + 2, Cha + 1
- Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger
Rogue
- Base
- Hit Die: 1d8
- Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, int and dex saves, thieves' tools, acrobatics, sleight of hand, stealth, perception
- Level 1
- Initial HP: 8 + Con
- Expertise: Get 2x proficiency bonus on two skills already proficient in (sleight of hand, stealth)
- Sneak Attack: 1d6
- Thieves' Cant: Speak with other rogues without letting others in on the secret, takes 4x as long to convey a message.
- Level 2
- HP/Level: 5 + Con
- Cunning Action: Bonus action to dash, disengage or hide
Background: Urchin
- Proficiencies: Arcana (in lieu of sleight of hand), Athletics (in lieu of stealth), disguise kit, forgery kit (in lieu of thieves' tools)
- City Secrets: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Gear
- Leather, hand crossbow, rapier. Daggers and sling in backup.