Sid's Character Sheet: Difference between revisions

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==Background: Trade Sheriff ==
==Background: Trade Sheriff ==
*Skill Proficiencies:  Arcana, Investigation
*Skill Proficiencies:  Arcana, Investigation
*Equipment: Thieves' Tools, a gray cloak, Sherrif's insignia (badge) a set of fine clothes, and 17 gp.
*Lifestyle: Moderate
*Feature: '''Investigative Services''' - You are part of a small force employed by the trading company of [[Grosko, Turko, and Leobgytha]] to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.  
*Feature: '''Investigative Services''' - You are part of a small force employed by the trading company of [[Grosko, Turko, and Leobgytha]] to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.  
===Traits===
===Traits===
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*Light armor proficiency
*Light armor proficiency
*Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow  
*Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow  
*Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:
*Bladesong: 2 per short or long rest. starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:
**You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
**You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
**Your walking speed increases by 10 feet.
**Your walking speed increases by 10 feet.
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===Race Abilities===
===Race Abilities===
*Elf weapons
*Elf weapons
*Death Saves
*Elven Death Saves
*Darkvision: 60 feet
*Darkvision: 60 feet
*Keen Senses: Proficiency in the Perception skill.
*Keen Senses: Proficiency in the Perception skill.
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*Spell Slots (refresh on long rest): 1st - 3
*Spell Slots (refresh on long rest): 1st - 3
*Spells Prepared: 5
*Spells Prepared: 5
*Level 1 (8 known):
*Level 1 (8 known for free, 1 purchased (100gp)):
**Absorb Elements(reaction), Comprehend Languages (ritual), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Healing Elixir, Shield (reaction)
**Absorb Elements(reaction), Comprehend Languages(ritual), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Healing Elixir, Mage Armor, Shield (reaction)


==Gear==
==Gear (starting with 400gp)==
*Bedroll (1gp)
*Fine Clothes (15gp)
*Manacle (2gp)
*Scholar's Pack (40 gp): Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
*Silver GTL Insignia (1gp)
*Thieves' Tools (25gp)
*Waterskin (2sp)
===Armor===
===Armor===
*Studded Leather
*Studded Leather(45gp)
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Rapier
*Rapier (25gp)
*2 Daggers (2gp)
====Ranged Weapons====
====Ranged Weapons====
*Longbow
*Longbow (50gp)
**60 arrows (3gp)
===Inventory of items===
===Inventory of items===
*Familiar: Krieg, an owl
*Familiar: Krieg, an owl (10gp)
*Arcane Focus: Wand
*Arcane Focus: Wand (10gp)
*Spellbook
*Spellbook (50gp)
====Consumables====
====Consumables====
*5 days of rations
*10 days of rations (5gp)
*waterskin
*13 gold , 8 silver pieces
*Ink and quill and paper
 


[[Category:MFC Next Alfa]]
[[Category:MFC Next Alfa]]
[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Revision as of 22:14, 22 September 2018

Sid

Character Stats
Sid2.JPG
Level 4
Race Elf
Class Rogue 2/Bladesinger Wizard 2
Armor studded leather armor
Weapon(s) Rapier
Hometown Hakan

Background: Trade Sheriff

  • Skill Proficiencies: Arcana, Investigation
  • Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.

Traits

  • I never let emotion complicate work.
  • My sense of humor is considered by most to be awkward

Ideals

  • When I do investigations, I expect answers immediately.

Bonds

  • I need to prove my worth to my fellow Sheriffs

Flaws

  • I always over exaggerate my abilities.

Extended XGtE Background

  • Spellbook: A battered Tome filled with pictographs only you can understand
  • Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (3 Known):
    • Prestidigitation, Booming Blade, Minor Illusion
  • Spell Slots (refresh on long rest): 1st - 3
  • Spells Prepared: 5
  • Level 1 (8 known for free, 1 purchased (100gp)):
    • Absorb Elements(reaction), Comprehend Languages(ritual), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Healing Elixir, Mage Armor, Shield (reaction)

Gear (starting with 400gp)

  • Bedroll (1gp)
  • Fine Clothes (15gp)
  • Manacle (2gp)
  • Scholar's Pack (40 gp): Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
  • Silver GTL Insignia (1gp)
  • Thieves' Tools (25gp)
  • Waterskin (2sp)

Armor

  • Studded Leather(45gp)

Weapons

Melee Weapons

  • Rapier (25gp)
  • 2 Daggers (2gp)

Ranged Weapons

  • Longbow (50gp)
    • 60 arrows (3gp)

Inventory of items

  • Familiar: Krieg, an owl (10gp)
  • Arcane Focus: Wand (10gp)
  • Spellbook (50gp)

Consumables

  • 10 days of rations (5gp)
  • 13 gold , 8 silver pieces