Sid's Character Sheet: Difference between revisions

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|Strength || 8 || -1 || -1
|Strength || 8 || -1 || -1
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|Dexterity || 16 || +3 || +3
|Dexterity || 17 || +3 || +3
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|Constitution || 15 || +2 || +2
|Constitution || 15 || +2 || +2
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|Intelligence || 16 || +3 || '''+5'''
|Intelligence || 16 || +3 || '''+5'''
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|Wisdom || 10 || 0 || '''+2'''
|Wisdom || 8 || -1 || '''+1'''
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|Charisma || 8 || -1 || -1
|Charisma || 8 || -1 || -1
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|Proficiency Bonus || +2
|Proficiency Bonus || +2
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|Passive Perception || 0
|Passive Perception || -1
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|Initiative || +3
|Initiative || +3

Revision as of 18:03, 28 March 2018

WIP, not currently legal due to Wizard subclass (from SCAG)

Sid - Level 3 (Bladesinger Wizard 2/Immortal Mystic 1), chaotic neutral elf

Background:

  • Skill Proficiencies:
  • Languages:
  • Equipment:
  • Feature:

Traits

Ideals

Bonds

Flaws

Extended XGtE Background

Attributes

Skills (NOT CORRECT) & Abilities

Spellcasting

  • Cantrips (3 Known)
  • Spell Slots (refresh on long rest): 1st - 3
  • Level 1 (8 known)

Psionics

  • Psi Points (refresh on long rest): 4
  • Psi Limit: 2

Talents (1)

  • Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Disciplines (3)

  • Bestial Form
  • Iron Durability
  • Psionic Restoration or Psionic Weapon

Gear

Weapons

Melee Weapons

  • Rapier

Inventory of items

Consumables