Beldon's Character Sheet: Difference between revisions

From Protest-Stand Wiki
Jump to navigation Jump to search
Line 12: Line 12:
*'''Cha:''' 16 (15 base, +1 road halfling)
*'''Cha:''' 16 (15 base, +1 road halfling)


== Secondary Stats==
*'''HP:''' 17 (10 + 7)
*'''AC:''' 15 (12 Studded Leather + 3 Dexterity)
*'''Size:''' Small
*'''Speed:''' 25
*'''Proficiency Bonus''': +2
*'''Proficiency Bonus''': +2
*'''Save Proficiencies''': Cha, Dex
*'''Save Proficiencies''': Cha, Dex
*'''Skill Proficiencies''': Acrobatics, Athletics, Animal Handling, Stealth, Survival
*'''Skill Proficiencies''': Acrobatics, Athletics, Animal Handling, Stealth, Survival
*'''Tool Proficiencies''': Pan flute, Drinking songs, Cheering songs
*'''Tool Proficiencies''': Pan flute, Drinking songs, Cheering songs, Leatherworking tools
*'''HP:''' 17 (10 + 7)
*'''Languages:''' [[Ubrekti]], [[Halfling]]
*'''AC:''' 15 (12 Studded Leather + 3 Dexterity)
 
*'''Equipment:''' 8gp, rapier (25gp), short bow (25gp), studded leather (45gp), riding dog (40gp), hide barding (40gp), leatherworker's tools (5gp), pan flute (12gp)
== Abilities ==
*'''Lucky (halfling trait):''' When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
*'''Brave:''' Advantage on all saving throws against being frightened
*'''Nimbleness:''' Can move through the space of any creature that is only a single size larger
*'''Jack of all Trades:''' +1 to all untrained ability checks
*'''Song of Rest:''' 1d6
*'''Rustic Hospitality:''' find a place to hide, rest, or recuperate among commoners
 
==Equipment==
* 8gp, rapier (25gp), short bow (25gp), studded leather (45gp), riding dog (40gp), hide barding (40gp), leatherworker's tools (5gp), pan flute (12gp)
 
==Mastiff: Pepper==
*'''Armor Class:''' 14 (12 + 2 hide)
*'''Hit Points:''' 5
*'''Speed:''' 40 ft.
*'''Attributes:''' Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
*'''Skills:''' Perception +3
*'''Senses:''' passive perception +3
*'''Keen Hearing and Smell:''' advantage on perception checks involving scent or sound


==Features==
==Features==

Revision as of 22:14, 21 January 2018

Road Halfling Bard

Casey.jpg

Ability Scores

  • Str: 10
  • Dex: 16 (14 base, +2 halfling)
  • Con: 14
  • Int: 8
  • Wis: 10
  • Cha: 16 (15 base, +1 road halfling)

Secondary Stats

  • HP: 17 (10 + 7)
  • AC: 15 (12 Studded Leather + 3 Dexterity)
  • Size: Small
  • Speed: 25
  • Proficiency Bonus: +2
  • Save Proficiencies: Cha, Dex
  • Skill Proficiencies: Acrobatics, Athletics, Animal Handling, Stealth, Survival
  • Tool Proficiencies: Pan flute, Drinking songs, Cheering songs, Leatherworking tools
  • Languages: Ubrekti, Halfling

Abilities

  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Jack of all Trades: +1 to all untrained ability checks
  • Song of Rest: 1d6
  • Rustic Hospitality: find a place to hide, rest, or recuperate among commoners

Equipment

  • 8gp, rapier (25gp), short bow (25gp), studded leather (45gp), riding dog (40gp), hide barding (40gp), leatherworker's tools (5gp), pan flute (12gp)

Mastiff: Pepper

  • Armor Class: 14 (12 + 2 hide)
  • Hit Points: 5
  • Speed: 40 ft.
  • Attributes: Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
  • Skills: Perception +3
  • Senses: passive perception +3
  • Keen Hearing and Smell: advantage on perception checks involving scent or sound

Features

Road Halfling

  • Size: Small
  • Speed: 25
  • Lucky (halfling trait): When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.
  • Brave: Advantage on all saving throws against being frightened
  • Nimbleness: Can move through the space of any creature that is only a single size larger
  • Languages: Ubrekti, Halfling, Thieves' Cant
  • Ability Score Increases: Dex + 2, Cha + 1
  • Naturally Stealthy: Can attempt to hide even when only obscured by a creature at least one size larger

Bard

  • Base
    • Hit Die: 1d8
    • Proficiencies: light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, athletics, stealth
  • Level 1
    • HP: 8 + con
    • Bardic Inspiration: 3/long rest, add 1d6 buff to ally
  • Level 2
    • HP: 5 + con
    • Jack of all Trades: +1 to all untrained ability checks
    • Song of Rest: 1d6

Background: Folk Hero

  • Proficiencies: animal handling, survival, leatherworker's tools
  • Defining Event: stole from a corrupt merchant to help the poor
  • Rustic Hospitality: find a place to hide, rest, or recuperate among commoners