Kwis's Character Sheet: Difference between revisions
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**Attack Mode: Damage from your weapon attacks, Psion spells, and Psion features ignores Resistance to Psychic damage. In addition, when you roll damage for a spell, you can expend one Psionic Energy Die to reroll a number of damage dice up to your Intelligence modifier (minimum of one), and you must use the new rolls. | **Attack Mode: Damage from your weapon attacks, Psion spells, and Psion features ignores Resistance to Psychic damage. In addition, when you roll damage for a spell, you can expend one Psionic Energy Die to reroll a number of damage dice up to your Intelligence modifier (minimum of one), and you must use the new rolls. | ||
**Defense Mode: You have Resistance to Psychic damage. In addition, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can take a Reaction to expend one Psionic Energy Die; roll the Psionic Energy Die and add the number rolled to the saving throw, potentially turning a failure into a success. | **Defense Mode: You have Resistance to Psychic damage. In addition, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can take a Reaction to expend one Psionic Energy Die; roll the Psionic Energy Die and add the number rolled to the saving throw, potentially turning a failure into a success. | ||
*Teleportation: You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required). | |||
*Warp Propel: When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you | |||
===Race Abilities=== | ===Race Abilities=== | ||
*Your speed is not reduced by wearing heavy armor. (No heavy armor proficiency though) | *Your speed is not reduced by wearing heavy armor. (No heavy armor proficiency though) | ||
Revision as of 07:28, 3 July 2025
| File:Kwis.png | |
| Level | Mountain Dwarf |
| Race | 3 |
| Class | Psion(Warper) |
| Armor | medium armor |
| Weapon(s) | brain |
| Hometown | Vargain Fortress |
Background: nerd bookworm
- Skill Proficiencies:
- Tool Proficiencies:
- Feature:
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background Abilities
Race Abilities
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Psionic Power
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Slots (refresh on long rest): 1st - 4, 2nd - 2
- Psi Die (refresh 1/short rest, 3/long rest): d6
Powers
- Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll.
- Telepathic Connection: You have telepathy with a range of 5 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled.
Psionic Discipline (2 known)
- Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll two Psionic Energy Dice, and subtract the number rolled on each die from the total to hit. In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount rolled on the two Psionic Energy Dice.
- Inerrant Aim or Psionic Guards??
Psion Spells (10 spells known)
- Cantrips (3 known)
- Mage Hand (subtle, can choose to make hand invisible)
- Mind Sliver (S)
- Telekinetic Fling or True Strike 2024???
- Level 1
- Command
- Comprehend Languages (rit)
- Dissonant Whispers
- Expeditious Retreat (subclass)
- Feather Fall (subclass)
- Detect Magic or Floating Disc
- Level 2
- Misty Step (subclass)
- Shatter (subclass)
- Tasha's Mind Whip
- ?? probably Enhance Ability if no-one else has it or else See Invis or Mirror Image
Gear
Armor
- Scale Armor
Weapons
Melee Weapons
- dagger (always have a knife)
Ranged Weapons
- Crossbow or a bunch of 1 copper bullets depending on attack cantrip choice