Bert's Character Sheet: Difference between revisions
Jump to navigation
Jump to search
(lean into more nerd than fighter) |
|||
Line 5: | Line 5: | ||
===Feature=== | ===Feature=== | ||
*Magical Initiate (Cleric) Feat: | *Magical Initiate (Cleric) Feat: | ||
**Cantrips: ''Guidance | **Cantrips: ''Guidance'', ''Word of Radiance'' | ||
**Level 1 Spell (can be cast 1/day without a slot): | **Level 1 Spell (can be cast 1/day without a slot): ''Guiding Bolt'' OR ''Healing Word'' | ||
*Added to spell list: | *Added to spell list: | ||
**Level 1 Spells: ''Dissonant Whispers'', ''Silvery Barbs''(sub?) | **Level 1 Spells: ''Dissonant Whispers'', ''Silvery Barbs''(sub?) | ||
Line 13: | Line 13: | ||
*No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way. | *No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way. | ||
===Ideals=== | ===Ideals=== | ||
*magic is coding. coding is more art than science. magic is the only thing truly worthy of focus and study. | |||
===Bonds=== | ===Bonds=== | ||
* | |||
===Flaws=== | ===Flaws=== | ||
* | |||
===Extended Class Background=== | ===Extended Class Background=== | ||
Line 33: | Line 36: | ||
|Wisdom || 12|| +1 || +1 | |Wisdom || 12|| +1 || +1 | ||
|- | |- | ||
|Charisma || | |Charisma || 10 || 0 || 0 | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 62: | Line 65: | ||
|Animal Handling||WIS|| +1 | |Animal Handling||WIS|| +1 | ||
|- | |- | ||
|Arcana||INT|| '''+ | |Arcana||INT|| '''+7''' (EXP) | ||
|- | |- | ||
|Athletics||STR|| 0 | |Athletics||STR|| 0 | ||
|- | |- | ||
|Deception||CHA|| | |Deception||CHA|| 0 | ||
|- | |- | ||
|History||INT|| '''+5''' | |History||INT|| '''+5''' | ||
Line 72: | Line 75: | ||
|Insight||WIS|| '''+3''' | |Insight||WIS|| '''+3''' | ||
|- | |- | ||
|Intimidation ||CHA || | |Intimidation ||CHA || 0 | ||
|- | |- | ||
|Investigation||INT|| + | |Investigation||INT|| '''+5''' | ||
|- | |- | ||
|Medicine||WIS|| +1 | |Medicine||WIS|| +1 | ||
Line 82: | Line 85: | ||
|Perception ||WIS|| '''+3''' | |Perception ||WIS|| '''+3''' | ||
|- | |- | ||
|Performance||CHA || | |Performance||CHA || 0 | ||
|- | |- | ||
|Persuasion||CHA || '''+ | |Persuasion||CHA || '''+2''' | ||
|- | |- | ||
|Religion||INT|| +3 | |Religion||INT|| +3 | ||
Line 115: | Line 118: | ||
===Race Abilities=== | ===Race Abilities=== | ||
*Skill Proficiency: Insight (WIS) - while not a great communicator Bert is somewhat skilled in reading others. | *Skill Proficiency: Insight (WIS) - while not a great communicator Bert is somewhat skilled in reading others. | ||
*Racial Feat: | *Racial Feat: Skill Expert (+1 INT, Perception proficiency, Arcana expertise.) | ||
==Class Abilities== | ==Class Abilities== | ||
*Proficiencies | *Proficiencies | ||
Line 127: | Line 130: | ||
**A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. | **A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. | ||
*Infusions: 4 known, 2 items can be infused at a time | *Infusions: 4 known, 2 items can be infused at a time | ||
**Enhanced Defense | **Enhanced Defense (usually active on equipped shield) | ||
**Mind Sharpener | **Mind Sharpener | ||
**Replicate Magic Item(JUG!) | **Replicate Item (Cheating wizard hat if allowed) | ||
**Replicate Magic Item (JUG!) | |||
*Ritual Casting (Spell must be prepared) | *Ritual Casting (Spell must be prepared) | ||
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are non-magical, and they vanish when you use this feature again. | *The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are non-magical, and they vanish when you use this feature again. | ||
Line 144: | Line 147: | ||
*Cantrips (2 known) | *Cantrips (2 known) | ||
**Firebolt (VS) | **Firebolt (VS) | ||
**Guidance (Concentration, VS) | |||
**Mending (VSM) | **Mending (VSM) | ||
**Word of Radiance (VM) | **Word of Radiance (VM) | ||
*Level 1 (all known, can prepare 4/day of any level) | *Level 1 (all known, can prepare 4/day of any level) | ||
**Armor of Agathys (VSM) (always prepared due to subclass) | **Armor of Agathys (VSM) (always prepared due to subclass) | ||
**Guiding Bolt (VS) (always prepared due to background feat, can be cast 1/long rest without using a slot. | |||
**Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass) | **Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass) | ||
==Gear== | ==Gear== | ||
Line 177: | Line 181: | ||
*a waterskin | *a waterskin | ||
*50 feet of hempen rope | *50 feet of hempen rope | ||
*light crossbow and 20 bolts | *light crossbow and 20 bolts (sell) | ||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 05:34, 10 February 2024
Level | 3 |
Race | Human(var) |
Class | Arcane Forge Adept Artificer |
Armor | scale armor and shield (magically infused +1) |
Weapon(s) | Spear (magically infused +1/return) |
Hometown | some overran/abandoned Flannary city |
Background: University Trained (from Silverquill Student)
Feature
- Magical Initiate (Cleric) Feat:
- Cantrips: Guidance, Word of Radiance
- Level 1 Spell (can be cast 1/day without a slot): Guiding Bolt OR Healing Word
- Added to spell list:
- Level 1 Spells: Dissonant Whispers, Silvery Barbs(sub?)
Traits
- I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals.
- No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.
Ideals
- magic is coding. coding is more art than science. magic is the only thing truly worthy of focus and study.
Bonds
Flaws
Extended Class Background
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background AbilitiesRace Abilities
Class Abilities
|
Spellcasting
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Spell Slots(refresh on long rest): 1st - 3
Artificer
- Cantrips (2 known)
- Firebolt (VS)
- Guidance (Concentration, VS)
- Mending (VSM)
- Word of Radiance (VM)
- Level 1 (all known, can prepare 4/day of any level)
- Armor of Agathys (VSM) (always prepared due to subclass)
- Guiding Bolt (VS) (always prepared due to background feat, can be cast 1/long rest without using a slot.
- Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass)
Gear
Armor
- Scale Armor
- Shield (usually infused with enhanced defense for +1 AC)
Weapons
Melee and Weapons
- Spear (usually infused as Adept Weapon for +1 to hit/damage and returning)
- backup Spear
Inventory of items (purchased shield, but need to sell some of this
- bottle of black ink
- ink pen
- book of poetry
- school uniform
- pouch containing 5 gp
- thieves' tools
- backpack
- crowbar
- hammer
- 10 pitons
- 10 torches
- a tinderbox
- 10 days of rations
- a waterskin
- 50 feet of hempen rope
- light crossbow and 20 bolts (sell)