Sedish's Character Sheet: Difference between revisions
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|Intelligence || 8 || -1 || -1 | |Intelligence || 8 || -1 || -1 | ||
|- | |- | ||
|Wisdom || 16 || +3 || '''+ | |Wisdom || 16 || +3 || '''+5''' | ||
|- | |- | ||
|Charisma || 15 || +2 || '''+ | |Charisma || 15 || +2 || '''+4''' | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
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|Armor Class || 15 (Hide + Shield) | |Armor Class || 15 (Hide + Shield) | ||
|- | |- | ||
|Proficiency Bonus || + | |Proficiency Bonus || +2 | ||
|- | |- | ||
|Passive Perception || 16 | |Passive Perception || 16 | ||
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|Acrobatics ||DEX|| +1 | |Acrobatics ||DEX|| +1 | ||
|- | |- | ||
|Animal Handling||WIS|| '''+ | |Animal Handling||WIS|| '''+5''' | ||
|- | |- | ||
|Arcana||INT|| -1 | |Arcana||INT|| -1 | ||
|- | |- | ||
|Athletics||STR|| '''+ | |Athletics||STR|| '''+1''' | ||
|- | |- | ||
|Deception||CHA|| +2 | |Deception||CHA|| +2 | ||
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|Nature||INT|| -1 | |Nature||INT|| -1 | ||
|- | |- | ||
|Perception ||WIS|| '''+ | |Perception ||WIS|| '''+5''' | ||
|- | |- | ||
|Performance||CHA || +2 | |Performance||CHA || +2 | ||
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|Stealth ||DEX || +1 | |Stealth ||DEX || +1 | ||
|- | |- | ||
|Survival ||WIS || '''+ | |Survival ||WIS || '''+5''' | ||
|} | |} | ||
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**You know the guidance cantrip. | **You know the guidance cantrip. | ||
**You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | **You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | ||
**You can cast guiding bolt without expending a spell slot. You can do so ''' | **You can cast guiding bolt without expending a spell slot. You can do so '''2''' (proficiency bonus) times per long rest. | ||
*Wild Shape (2/short rest): no flying or swimming | *Wild Shape (2/short rest): no flying or swimming | ||
**Max CR: 1/4 | **Max CR: 1/4 | ||
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{{col-end}} | {{col-end}} | ||
==Druid Spellcasting (WIS, DC | ==Druid Spellcasting (WIS, DC 13, +5 Attack)== | ||
*Spell Slots (refresh on long rest): 1st - 4, 2nd - 2 | *Spell Slots (refresh on long rest): 1st - 4, 2nd - 2 | ||
*Spells Prepared: 6 + Guiding Bolt as long Star Map is used as focus. | *Spells Prepared: 6 + Guiding Bolt as long Star Map is used as focus. | ||
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**often prepared: Moonbeam, Spike Growth, Warding Wind | **often prepared: Moonbeam, Spike Growth, Warding Wind | ||
==Warlock Spellcasting (CHA, DC | ==Warlock Spellcasting (CHA, DC 12, +4 Attack)== | ||
*Pact Magic Spell Slots (refresh on short rest): 1st - 1 | *Pact Magic Spell Slots (refresh on short rest): 1st - 1 | ||
*Cantrips (2 known): | *Cantrips (2 known): |
Revision as of 08:23, 21 November 2020
File:Seddish.jpg | |
Level | 4 |
Race | Dwarf |
Class | Great Old Ones Warlock 1/Circle of Stars Druid 3 |
Armor | hide armor and shield |
Weapon(s) | magic, maybe a club or quarterstaff as backup |
Hometown | destroyed dwarf outpost |
Background: Likely Outlander or something similar
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies:
- Languages:
- Equipment:
- Lifestyle:
- Feature:
Traits
Ideals
Bonds
Flaws
Extended XGtE Background
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background Abilities
Race Abilities
|
Druid Spellcasting (WIS, DC 13, +5 Attack)
- Spell Slots (refresh on long rest): 1st - 4, 2nd - 2
- Spells Prepared: 6 + Guiding Bolt as long Star Map is used as focus.
- Cantrips (3 known):
- Shape Water (S)
- Shillelagh(Bonus, VSM)
- Guidance (VS)(C)(subclass)
- Level 1 (all known)
- Guiding Bolt (VS)(subclass, always prepared, can be cast 3 (proficiency bonus) times per long rest with expending a spell slot)
- also often prepared: Absorb Elements, Detect Magic, Healing Word, Goodberry
- Level 2 (all known)
- often prepared: Moonbeam, Spike Growth, Warding Wind
Warlock Spellcasting (CHA, DC 12, +4 Attack)
- Pact Magic Spell Slots (refresh on short rest): 1st - 1
- Cantrips (2 known):
- Eldritch Blast (VS)
- Prestidigitation (VS)
- Level 1 (2 Known (always prepared))
- Comprehend Languages (VSM)(Ritual)
- Hex (VSM)(C)
Gear
Armor
- Hide Armor
- Wooden Shield
Weapons
Melee Weapons
- club or quarterstaff
- probably a dagger
Ranged Weapons
- Sling
Inventory of items
- star map
- explorer's pack