Sid: Difference between revisions
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==Background== | ==Background== | ||
===Personality=== | ===Personality=== | ||
Sid is taciturn to the point of rudeness and prefers to observe more than participate in conversation when possible. He is well-educated and has an exceptionally quick mind but poor social skills. While not entirely guileless Sid is neither a good liar nor a good judge of truthfulness. Having grown up wealthy he has a preference for high quality food, clothing, and accommodations but usually | Sid is taciturn to the point of rudeness and prefers to observe more than participate in conversation when possible. He is well-educated and has an exceptionally quick mind but poor social skills and a slightly disquieting demeanor in social situations. While not entirely guileless Sid is neither a good liar nor a good judge of truthfulness and he finds socializing to be difficult in general. Having grown up wealthy he has a preference for high quality food, clothing, and accommodations but is usually willing to spend all of his money on tools and magical studies and make do with only the bare necessities. | ||
Over time working as a team Sid has grown fond of all of his [[:Category:MFC Next Alfa|recent companions]], but he is generally most comfortable around city gnomes and sometimes dwarves and often finds humans and halflings to be dirty, violent, and impulsively unthinking. His time abroad and the lack of meaningful direction and responsibilities has soured him on his job, but the time in less civilized lands has only strengthened his love of Hakan and the Gnomish way of life. Sid frequently misses the cleanliness and conveniences (like indoor plumbing and mass transit) of Hakan City and the University and he remains more than a bit of Hakani nationalist. | |||
Sid is mostly non-religious and considers divine magic practitioners to be strange and mostly incomprehensible though he is not particularly interested in understanding how they practice, preferring the clear and logical practice of wizard spellcraft and study. He's certainly not above asking for a Bless or Healing Word though. | |||
Sid spends much of his free time, including hours most night while his comrades sleep, recording his observations in extremely tight, coded elven script in small books or studying his spellbook. At least once every 5-16 days he writes abbreviated reports in vaguely coded Gnomish which he sends back to his bosses through whatever trade channels he has access to. He is almost always truthful and honest in these reports, but has on occasion, such as the recent [[Team Alfa Twenty-Second Session|murder of Handlestadt's first embassy]], omitted much of his own role in the actions he reported on. | |||
===Early Life=== | ===Early Life=== |
Revision as of 06:15, 7 September 2020
Sid
Level | 5 |
Race | Elf |
Class | Arcane Trickster Rogue 3/Bladesinger Wizard 2 |
Armor | studded leather armor |
Weapon(s) | Rapier |
Hometown | Hakan |
Appearance
Sid is an extremely pale, gaunt, and tall young adult elf with stern features who is probably at least 110 years old. He generally does not attempt to disguise his elven features which most others find more off-putting and uncanny as opposed to old tales of elven grace and beauty. He is always armed and has a strong preference for clean and expensive clothing. Though often seemingly oblivious to much of what is going on around him and prone to staring and motionlessness when around others, he is capable of immediate super-human feats of speed and fighting skill.
Background
Personality
Sid is taciturn to the point of rudeness and prefers to observe more than participate in conversation when possible. He is well-educated and has an exceptionally quick mind but poor social skills and a slightly disquieting demeanor in social situations. While not entirely guileless Sid is neither a good liar nor a good judge of truthfulness and he finds socializing to be difficult in general. Having grown up wealthy he has a preference for high quality food, clothing, and accommodations but is usually willing to spend all of his money on tools and magical studies and make do with only the bare necessities.
Over time working as a team Sid has grown fond of all of his recent companions, but he is generally most comfortable around city gnomes and sometimes dwarves and often finds humans and halflings to be dirty, violent, and impulsively unthinking. His time abroad and the lack of meaningful direction and responsibilities has soured him on his job, but the time in less civilized lands has only strengthened his love of Hakan and the Gnomish way of life. Sid frequently misses the cleanliness and conveniences (like indoor plumbing and mass transit) of Hakan City and the University and he remains more than a bit of Hakani nationalist.
Sid is mostly non-religious and considers divine magic practitioners to be strange and mostly incomprehensible though he is not particularly interested in understanding how they practice, preferring the clear and logical practice of wizard spellcraft and study. He's certainly not above asking for a Bless or Healing Word though.
Sid spends much of his free time, including hours most night while his comrades sleep, recording his observations in extremely tight, coded elven script in small books or studying his spellbook. At least once every 5-16 days he writes abbreviated reports in vaguely coded Gnomish which he sends back to his bosses through whatever trade channels he has access to. He is almost always truthful and honest in these reports, but has on occasion, such as the recent murder of Handlestadt's first embassy, omitted much of his own role in the actions he reported on.
Early Life
Sid's childhood is a mystery to him. His first clear memories are waking up as an adolescent surrounded by gnomes in a research facility in Hakan 95 years ago. He had been discovered as a petrified statue among a collection of arcane objects in a captured cache from a Breaker Gnome dungeon. The stone to flesh transmutation was successful as far as his physical body, but his memories including how he came to be turned into a statue remain completely gone. He could only communicate in Elvish, and remembered nothing from his childhood or family. Despite many attempts by powerful gnome mages and mystics the only memory he has ever recovered is just a short flash of himself playing among the Coffea plants with other unknown elf children one of whom call him "Sid".
After months of testing he was released into the custody of one of the researchers, Theodarin Turko, who provided for Sid's education and housing while continuing to study him and monitor his condition and health. While their relationship was never particularly close emotionally, Turko's sponsorship did allow Sid to live a comfortable life and obtain an education and training in both wizardry and armed combat from skilled elven tutors (like this dude). Outside of these hired mentors Sid has never met another elf.
Current Life
Sid eventually took a job as part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. As a non-gnome and also his lack of social skills he is unlikely to be allowed to advance high in rank or get good assignments. His current assignment is a very nebulous mission to observe and report on the routes around Handlestadt and he suspects it is a complete waste of his time. He is due to present a full report on his findings in 5 years and otherwise is to keep notes, pass on information, and make himself available to any other missions or temporary assignments provided by his superiors. He has been in Handlestadt for nearly a year.
SPOILER Sid's Character Sheet SPOILER