Good Luck: Difference between revisions
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Mechanically, it is a modified Wand of Healing 1d8+2 (+1d8 per add charge). It requires attunement, can hold 5 charges (gaining 1d4 charges/day), allows a maximum of 3 charges/use, and has no chance of becoming inert. | Mechanically, it is a modified Wand of Healing 1d8+2 (+1d8 per add charge). It requires attunement, can hold 5 charges (gaining 1d4 charges/day), allows a maximum of 3 charges/use, and has no chance of becoming inert. | ||
As of the events of [[Mattiverse Next - Session 4|Dogmoot]], it has been "awakened". Nobody currently knows exactly what that means. |
Revision as of 01:26, 16 June 2019
Recovered by the Halfling Boys in a sturdy home in Eastwatch Village, placed with care on a desk in front of the skeleton of a person with an empty vial in one hand. It was wrapped in a cloth with the inscription "GOOD LUCK TO YOU". It is a long, thin, and needle-like wand of iron about eight inches long. It tapers to a very sharp point, so it must be handled gingerly.
Mechanically, it is a modified Wand of Healing 1d8+2 (+1d8 per add charge). It requires attunement, can hold 5 charges (gaining 1d4 charges/day), allows a maximum of 3 charges/use, and has no chance of becoming inert.
As of the events of Dogmoot, it has been "awakened". Nobody currently knows exactly what that means.