Sidewinder's Character Sheet: Difference between revisions

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Name Here "[[Sidewinder]]" - Level 6 Ranger, alignment
Name Here, Call sign:"[[Sidewinder]]" - Level 6 Ranger, alignment


==Background: Spy (Criminal)==
==Background: Spy (Criminal)==
===Traits===
===Traits===
*I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
*I am incredibly slow to trust. Those who seem the fairest often have the most to hide.


===Ideals===
===Ideals===
*Charity. I steal from the wealthy so that I can help people in need. (adjust this to fit teachings, more poetic justice/retribution vibes)


===Bonds===
===Bonds===
*I'm trying to pay off the debt I owe to a generous benefactor (stand sponsor, current assumption Steros)
*My ill-gotten gains go to support my family (Naga-kin)
*<fellow kids in the barracks/dave's character>


===Flaws===
===Flaws===
 
*If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.


==Attributes==
==Attributes==
Line 32: Line 38:
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || ()
|Hit Points || 40 (10+6*5)
|-
|-
|Armor Class ||  
|Armor Class ||  
Line 38: Line 44:
|Proficiency Bonus || +3
|Proficiency Bonus || +3
|-
|-
|Passive Perception ||  
|Passive Perception || 16
|-
|-
|Initiative || +3
|Initiative || +3
|-
|-
|Base Speed || 35 Feet  
|Base Speed || 35 Feet (walking, climbing, swimming)
|}
|}
{{col-end}}
{{col-end}}
Line 88: Line 94:
|Survival ||WIS ||'''13'''|| +3
|Survival ||WIS ||'''13'''|| +3
|}
|}
==Proficiencies==
*Thieves' Tools (spy)
*Playing cards (spy)
*Disguise Kit (skilled)
*Light and Medium Armor and Shields
*Simple and Martial Weapons
{{col-break}}
{{col-break}}


==Languages==
==Languages==
*Ubrekti (common)
*Ubrekti (common)
*+1 from race
*Fresian or Hakni (GM halp which one we learned as bebe snek)
*+1 from Canny
*Gnomish
*+1 from Canny
*Halfling


==Class and Background Abilities==
==Class and Background Abilities==
<div class="mw-collapsible mw-collapsed">
*Feat: Skilled
*Feat: Skilled
<div class="mw-collapsible-content" style="margin-left:20px">Proficiencies chosen: Persuasion, Intimidation, Disguise Kit
</div>
</div>
<div class="mw-collapsible mw-collapsed">
*Favored Foe
*Favored Foe
<div class="mw-collapsible-content" style="margin-left:20px">When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
</div>
</div>
*Deft Explorer
*Deft Explorer
<div class="mw-collapsible mw-collapsed">
**Canny
**Canny
<div class="mw-collapsible-content" style="margin-left:20px">Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
</div>
</div>
<div class="mw-collapsible mw-collapsed">
**Roving
**Roving
<div class="mw-collapsible-content" style="margin-left:20px">Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.
</div>
</div>
*Fighting Style: TBD
*Fighting Style: TBD
*Spellcasting
*Spellcasting
*Ranger Archetype: Fey Wanderer
*Ranger Archetype: Fey Wanderer
<div class="mw-collapsible mw-collapsed">
**Dreadful Strikes
**Dreadful Strikes
<div class="mw-collapsible-content" style="margin-left:20px">You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.
The extra damage increases to 1d6 when you reach 11th level in this class.
</div>
</div>
<div class="mw-collapsible mw-collapsed">
**Fey Wanderer Magic
**Fey Wanderer Magic
<div class="mw-collapsible-content" style="margin-left:20px">You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
{|class="wikitable"
!|Ranger Level ||Spells
|-
|3rd|| charm person
|-
|5th|| misty step
|-
|9th|| dispel magic
|-
|13th|| dimension door
|-
|17th|| mislead
|}
You also possess a preternatural blessing from a fey ally or a place of fey power: Your skin and hair change color to match the season at each dawn.
</div>
</div>
<div class="mw-collapsible mw-collapsed">
**Otherworldly Glamour
**Otherworldly Glamour
<div class="mw-collapsible-content" style="margin-left:20px">Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
In addition, you gain proficiency in one of the following skills of your choice: Deception, '''Performance''', or Persuasion.
</div>
</div>
*TBD ABI or Feat
<div class="mw-collapsible mw-collapsed">
*Primal Awareness
*Primal Awareness
<div class="mw-collapsible-content" style="margin-left:20px">You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know. You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest.
{|class="wikitable"
!|Ranger Level ||Spells
|-
|3rd|| speak with animals
|-
|5th|| beast sense
|-
|9th|| speak with plants
|-
|13th|| locate creature
|-
|17th|| commune with nature
|}
</div>
</div>
*Extra Attack
*Extra Attack


===Race Abilities===
===Race Abilities===
*Darkvision
*Darkvision, 60ft
<div class="mw-collapsible mw-collapsed">
*Magic Resistance
*Magic Resistance
<div class="mw-collapsible-content" style="margin-left:20px">You have advantage on saving throws against spells.
</div>
</div>
<div class="mw-collapsible mw-collapsed">
*Poison Resistance
*Poison Resistance
<div class="mw-collapsible-content" style="margin-left:20px">You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
</div>
</div>
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
*Serpentine Spellcasting
*Serpentine Spellcasting
Line 131: Line 221:
*Animal Friendship (Snakes) unlimited casting
*Animal Friendship (Snakes) unlimited casting
*Speak with Animals (once free per day)
*Speak with Animals (once free per day)
*Charm Person
*Hunter's Mark
*Hunter's Mark
*Longstrider
*Longstrider
Line 137: Line 228:
*Suggestion (once free per day)
*Suggestion (once free per day)
*Beast Sense (once free per day)
*Beast Sense (once free per day)
*Misty Step
*Enhance Ability
*Enhance Ability
*Pass without Trace
*Pass without Trace

Latest revision as of 17:15, 1 November 2025

Name Here, Call sign:"Sidewinder" - Level 6 Ranger, alignment

Background: Spy (Criminal)

Traits

  • I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
  • I am incredibly slow to trust. Those who seem the fairest often have the most to hide.

Ideals

  • Charity. I steal from the wealthy so that I can help people in need. (adjust this to fit teachings, more poetic justice/retribution vibes)

Bonds

  • I'm trying to pay off the debt I owe to a generous benefactor (stand sponsor, current assumption Steros)
  • My ill-gotten gains go to support my family (Naga-kin)
  • <fellow kids in the barracks/dave's character>

Flaws

  • If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 2 2nd lvl

Cantrip

  • Poison spray

Level 1

  • Animal Friendship (Snakes) unlimited casting
  • Speak with Animals (once free per day)
  • Charm Person
  • Hunter's Mark
  • Longstrider

Level 2

  • Suggestion (once free per day)
  • Beast Sense (once free per day)
  • Misty Step
  • Enhance Ability
  • Pass without Trace

Starting Gear

Weapons

Melee Weapons

Ranged Weapons

Inventory of items

Consumables