Kwis's Character Sheet: Difference between revisions
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==Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar== | ==Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar== | ||
*Skill Proficiencies: Arcana, History | *Skill Proficiencies: Arcana, History | ||
*Languages Proficiencies: Ubrekti, Hakani | *Languages Proficiencies: Ubrekti, Hakani | ||
*Feature: Library Access - well-acquainted with Gilden library science traditions etc | *Feature: Library Access - well-acquainted with Gilden library science traditions etc | ||
*Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp | *Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp | ||
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|Constitution || 16 || +3 || +3 | |Constitution || 16 || +3 || +3 | ||
|- | |- | ||
|Intelligence || | |Intelligence || 17 || +3 || '''+5''' | ||
|- | |- | ||
|Wisdom || 12 || +1 || '''+3''' | |Wisdom || 12 || +1 || '''+3''' | ||
|- | |- | ||
|Charisma || | |Charisma || 7 || -2 || -2 | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
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|Hit Points || '''25''' (Level 1,2: 6 + 3 CON; Level 3: 4 + 3 CON) | |Hit Points || '''25''' (Level 1,2: 6 + 3 CON; Level 3: 4 + 3 CON) | ||
|- | |- | ||
|Armor Class || 16 ( | |Armor Class || 16 (uniform with breastplate) | ||
|- | |- | ||
|Proficiency Bonus || +2 | |Proficiency Bonus || +2 | ||
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|Athletics||STR|| 0 | |Athletics||STR|| 0 | ||
|- | |- | ||
|Deception||CHA|| - | |Deception||CHA|| -2 | ||
|- | |- | ||
|History||INT|| '''+5''' (+7 when Stonecunning) | |History||INT|| '''+5''' (+7 when Stonecunning) | ||
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|Insight||WIS|| '''+3''' | |Insight||WIS|| '''+3''' | ||
|- | |- | ||
|Intimidation ||CHA || - | |Intimidation ||CHA || -2 | ||
|- | |- | ||
|Investigation||INT|| '''+5''' | |Investigation||INT|| '''+5''' | ||
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|Perception ||WIS|| '''+3''' | |Perception ||WIS|| '''+3''' | ||
|- | |- | ||
|Performance||CHA || - | |Performance||CHA || -2 | ||
|- | |- | ||
|Persuasion||CHA || - | |Persuasion||CHA || -2 | ||
|- | |- | ||
|Religion||INT|| '''+5''' | |Religion||INT|| '''+5''' | ||
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|Sleight of Hand||DEX|| +2 | |Sleight of Hand||DEX|| +2 | ||
|- | |- | ||
|Stealth ||DEX || +2 | |Stealth ||DEX || +2 | ||
|- | |- | ||
|Survival ||WIS || +1 | |Survival ||WIS || +1 | ||
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*Ubrekti | *Ubrekti | ||
*Dwarven | *Dwarven | ||
*Hakani | *Hakani | ||
==Class Abilities== | ==Class Abilities== | ||
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*Ritual Casting: can cast prepared some spells as a ritual instead of burning slot | *Ritual Casting: can cast prepared some spells as a ritual instead of burning slot | ||
*Psionic Spellcasting: When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell. | *Psionic Spellcasting: When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell. | ||
*Teleportation: You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required). | *Teleportation: You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required). | ||
*Warp Propel: When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you | *Warp Propel: When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you | ||
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*Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5 | *Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5 | ||
*Slots (refresh on long rest): 1st - 4, 2nd - 2 | *Slots (refresh on long rest): 1st - 4, 2nd - 2 | ||
*Psi Die (refresh 1/short rest, 3/long rest): d6 | *Psi Die (refresh 1/short or long rest, 3/long rest): d6 | ||
===Powers=== | ===Powers=== | ||
*Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, | *Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw or be moved 5 feet straight toward you or straight away from you. Alternatively, you can roll one Psionic Energy Die when you take this Bonus Action, and the distance moved is equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing when spending a die, see Warp Propel above. | ||
*Telepathic Connection: You have telepathy with a range of | *Telepathic Connection: You have telepathy with a range of 30 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can roll one Psionic Energy Die. For the next hour, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. The first time you use this Bonus Action after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use this feature, you expend the die | ||
===Psionic Discipline (2 known)=== | ===Psionic Discipline (2 known)=== | ||
*Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll | *Inerrant Aim: When you make an attack roll against a creature and miss, you can roll one Psionic Energy Die and add the number rolled to the attack roll. If this causes the attack to hit, the die is expended. | ||
*Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll it, and reduce the damage you take from the attack equal to two times the number rolled plus '''3''' (Intelligence modifier). In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount of damage you reduced. | |||
===Psion Spells (10 spells known, ignore V and M (except as noted))=== | ===Psion Spells (10 spells known, ignore V and M (except as noted))=== | ||
*Cantrips (3 known) | *Cantrips (3 known) | ||
**Mage Hand (subtle, can choose to make hand invisible) | **Mage Hand (subtle, can choose to make hand invisible) | ||
**Mind Sliver (S) | **Mind Sliver (S (crushing your head gesture)) | ||
**True Strike 2024 (S, M (weapon worth at least 1 copper)) | **True Strike 2024 (S (directing ranged projectile in flight or energizing melee weapon), M (weapon worth at least 1 copper)) | ||
*Level 1 | *Level 1 | ||
**Comprehend Languages (S (pointing at forehead to forehead), ritual) | |||
**Comprehend Languages (S, ritual) | |||
**Dissonant Whispers | **Dissonant Whispers | ||
**Expeditious Retreat (S, subclass, bonus action) | **Expeditious Retreat (S (pointing at feet), subclass, bonus action, concentration) | ||
**Feather Fall (reaction, subclass) | **Feather Fall (reaction, subclass) | ||
** | **Sanctuary (S (pointing then tracing a circle around target), bonus action) | ||
**Shield (S (open hand gesture), reaction) | |||
*Level 2 | *Level 2 | ||
**Enhance Ability (S, | **Enhance Ability (S, concentration) | ||
**Misty Step (subclass, bonus action) | **Misty Step (subclass, bonus action) | ||
**Shatter (S, subclass) | **Shatter (S (throwing gesture), subclass) | ||
**Tasha's Mind Whip | **Tasha's Mind Whip | ||
==Gear== | ==Gear== | ||
===Armor=== | ===Armor=== | ||
* | *Breastplate Armor | ||
===Weapons=== | ===Weapons=== | ||
====Melee Weapons==== | ====Melee Weapons==== | ||
*dagger (always have a knife) | *dagger (always have a knife) | ||
* | *spear | ||
====Ranged Weapons==== | ====Ranged Weapons==== | ||
*Light Crossbow (always try to use True Strike to help the bolts find the target) | *Light Crossbow (always try to use True Strike to help the bolts find the target) | ||
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*a pouch containing 10 gp | *a pouch containing 10 gp | ||
====Consumables==== | ====Consumables==== | ||
* | *Pack | ||
*etc | |||
Latest revision as of 04:01, 12 October 2025
| Level | Mountain Dwarf |
| Race | 3 |
| Class | Psion(Warper) |
| Armor | medium armor |
| Weapon(s) | brain |
| Hometown | Vargain Fortress |
Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar
- Skill Proficiencies: Arcana, History
- Languages Proficiencies: Ubrekti, Hakani
- Feature: Library Access - well-acquainted with Gilden library science traditions etc
- Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Attributes
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Secondary Attributes
|
Skills & Abilities
|
Languages
Class Abilities
Species Abilities
|
Psionics
- Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
- Slots (refresh on long rest): 1st - 4, 2nd - 2
- Psi Die (refresh 1/short or long rest, 3/long rest): d6
Powers
- Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw or be moved 5 feet straight toward you or straight away from you. Alternatively, you can roll one Psionic Energy Die when you take this Bonus Action, and the distance moved is equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing when spending a die, see Warp Propel above.
- Telepathic Connection: You have telepathy with a range of 30 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can roll one Psionic Energy Die. For the next hour, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. The first time you use this Bonus Action after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use this feature, you expend the die
Psionic Discipline (2 known)
- Inerrant Aim: When you make an attack roll against a creature and miss, you can roll one Psionic Energy Die and add the number rolled to the attack roll. If this causes the attack to hit, the die is expended.
- Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll it, and reduce the damage you take from the attack equal to two times the number rolled plus 3 (Intelligence modifier). In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount of damage you reduced.
Psion Spells (10 spells known, ignore V and M (except as noted))
- Cantrips (3 known)
- Mage Hand (subtle, can choose to make hand invisible)
- Mind Sliver (S (crushing your head gesture))
- True Strike 2024 (S (directing ranged projectile in flight or energizing melee weapon), M (weapon worth at least 1 copper))
- Level 1
- Comprehend Languages (S (pointing at forehead to forehead), ritual)
- Dissonant Whispers
- Expeditious Retreat (S (pointing at feet), subclass, bonus action, concentration)
- Feather Fall (reaction, subclass)
- Sanctuary (S (pointing then tracing a circle around target), bonus action)
- Shield (S (open hand gesture), reaction)
- Level 2
- Enhance Ability (S, concentration)
- Misty Step (subclass, bonus action)
- Shatter (S (throwing gesture), subclass)
- Tasha's Mind Whip
Gear
Armor
- Breastplate Armor
Weapons
Melee Weapons
- dagger (always have a knife)
- spear
Ranged Weapons
- Light Crossbow (always try to use True Strike to help the bolts find the target)
Inventory of items
- magic item
- scholar's robes
- a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)
- a book on Psionics
- a pouch containing 10 gp
Consumables
- Pack
- etc