Des's Character Sheet: Difference between revisions
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(Created page with "Des {{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out|Erith?}} ==Background: Smuggler == *Skill Proficiencies: Acrobatics, Deception *Tool Proficiencies: Water Vehicles *Languages: *Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp *Lifestyle: *Feature: Down Low - You are acquainted with a network of smugglers w...") |
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[[Des]] | [[Des]] | ||
{{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out|Erith?}} | {{statsbox|des.jpg|3|Human(var)|College of Eloquence Bard|light armor|rapier or bow for the few occasions when he can't talk his way out of a fight|Erith?}} | ||
==Background: Smuggler == | ==Background: Smuggler == | ||
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!|Skill||Ability||Score | !|Skill||Ability||Score | ||
|- | |- | ||
|Acrobatics ||DEX|| '''+ | |Acrobatics ||DEX|| '''+5''' | ||
|- | |- | ||
|Animal Handling||WIS|| +2 | |Animal Handling||WIS|| +2 | ||
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|Arcana||INT|| 0 | |Arcana||INT|| 0 | ||
|- | |- | ||
|Athletics||STR|| | |Athletics||STR|| 0 | ||
|- | |- | ||
|Deception||CHA|| '''+5''' | |Deception||CHA|| '''+5''' | ||
Line 78: | Line 78: | ||
|History||INT|| 0 | |History||INT|| 0 | ||
|- | |- | ||
|Insight||WIS|| '''+ | |Insight||WIS|| '''+5'''(exp) | ||
|- | |- | ||
|Intimidation ||CHA || +4 | |Intimidation ||CHA || +4 | ||
Line 88: | Line 88: | ||
|Nature||INT|| 0 | |Nature||INT|| 0 | ||
|- | |- | ||
|Perception ||WIS|| '''+ | |Perception ||WIS|| '''+3''' | ||
|- | |- | ||
|Performance||CHA || +4 | |Performance||CHA || +4 | ||
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*Expertise (insight, persuasion) | *Expertise (insight, persuasion) | ||
===Race Abilities=== | ===Race Abilities=== | ||
*Feat: Fey Touched - Increase your Charisma by 1. You learn the ''misty step'' spell and one 1st-level spell | *Feat: Fey Touched - Increase your Charisma by 1. You learn the ''misty step'' spell and one 1st-level spell, ''command''. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is Charisma | ||
*Skill Proficiency () | *Skill Proficiency () | ||
*Bonus Language (tbd) | *Bonus Language (tbd) | ||
{{col-end}} | {{col-end}} | ||
==Spellcasting== | |||
*Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5 | |||
**Total Known: 8 (6 by class, 2 by feat) | |||
**Spell Slots(refresh on long rest): 1st - 4, 2nd - 2 | |||
*Cantrips (2 known) | |||
**Vicious Mockery(V) | |||
**Mending (VSM), or other utility spell | |||
*Level 1 | |||
**Command(V) | |||
**Dissonant Whispers(V) | |||
**Healing Word (Bonus, V) | |||
**???? | |||
*Level 2 | |||
**Enhance Ability (C, VSM) | |||
**Misty Step (Bonus, V) | |||
**Shatter (VSM) | |||
**???? | |||
==Gear== | ==Gear== |
Latest revision as of 06:23, 12 December 2023
Level | 3 |
Race | Human(var) |
Class | College of Eloquence Bard |
Armor | light armor |
Weapon(s) | rapier or bow for the few occasions when he can't talk his way out of a fight |
Hometown | Erith? |
Background: Smuggler
- Skill Proficiencies: Acrobatics, Deception
- Tool Proficiencies: Water Vehicles
- Languages:
- Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp
- Lifestyle:
- Feature: Down Low - You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM's discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.
Traits
Ideals
Bonds
Flaws
Extended XGtE Background
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background Abilities
Race Abilities
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Spellcasting
- Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
- Total Known: 8 (6 by class, 2 by feat)
- Spell Slots(refresh on long rest): 1st - 4, 2nd - 2
- Cantrips (2 known)
- Vicious Mockery(V)
- Mending (VSM), or other utility spell
- Level 1
- Command(V)
- Dissonant Whispers(V)
- Healing Word (Bonus, V)
- ????
- Level 2
- Enhance Ability (C, VSM)
- Misty Step (Bonus, V)
- Shatter (VSM)
- ????