Kwis's Character Sheet: Difference between revisions

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[[Kwis]]
[[Kwis]]
{{statsbox|kwis.png|Mountain Dwarf|3|Psion(Warper)|medium armor|brain|Vargain Fortress}}
{{statsbox|kwis.jpg|Mountain Dwarf|3|Psion(Warper)|medium armor|brain|Vargain Fortress}}
==Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar==
==Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar==
*Skill Proficiencies: Arcana, History
*Skill Proficiencies: Arcana, History

Revision as of 03:25, 6 July 2025

Kwis

Character Stats
Kwis.jpg
Level Mountain Dwarf
Race 3
Class Psion(Warper)
Armor medium armor
Weapon(s) brain
Hometown Vargain Fortress

Background: custom, probably some sort of nerd bookworm based on Cloistered Scholar

  • Skill Proficiencies: Arcana, History
  • Languages and Tool Proficiencies: Calligrapher's Supplies, Ubrekti
  • Feature: Library Access - well-acquainted with Gilden library science traditions etc
  • Equipment: scholar's robes, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp

Attributes

Skills & Abilities

Psionics

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Slots (refresh on long rest): 1st - 4, 2nd - 2
  • Psi Die (refresh 1/short rest, 3/long rest): d6

Powers

  • Telekinetic Propel: As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw. A target can choose to fail the saving throw rather than roll. Can also teleport instead of pushing, see Warp Propel above.
  • Telepathic Connection: You have telepathy with a range of 5 feet. The contacted creature doesn't need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A telepath doesn't need to see a contacted creature and contact is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy's range or if the telepath contacts a different creature within range. A creature without telepathy can receive telepathic messages but can't initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled.

Psionic Discipline (2 known)

  • Psionic Backlash: Immediately after a creature you can see hits you with an attack roll, you can take a Reaction to expend one Psionic Energy Die, roll two Psionic Energy Dice, and subtract the number rolled on each die from the total to hit. In addition, you can force the attacker to make a Wisdom saving throw. On a failed save, the target takes Psychic damage equal to the amount rolled on the two Psionic Energy Dice.
  • Inerrant Aim or Psionic Guards or Swift Precognition??

Psion Spells (10 spells known, ignore V and M (except as noted))

  • Cantrips (3 known)
    • Mage Hand (subtle, can choose to make hand invisible)
    • Mind Sliver (S)
    • True Strike 2024 (S, M (weapon worth at least 1 copper))
  • Level 1
    • Command
    • Comprehend Languages (S, ritual)
    • Dissonant Whispers
    • Expeditious Retreat (S, subclass, bonus action)
    • Feather Fall (reaction, subclass)
    • Sleep (S) or Silent Image (S, Concentration)
  • Level 2
    • Enhance Ability (S, Concentration)
    • Misty Step (subclass, bonus action)
    • Shatter (S, subclass)
    • Tasha's Mind Whip

Gear

Armor

  • Scale Armor

Weapons

Melee Weapons

  • dagger (always have a knife)
  • battleaxe or warhammer (have the proficiency and can be used with True Strike too but hopefully will never use)

Ranged Weapons

  • Light Crossbow (always try to use True Strike to help the bolts find the target)

Inventory of items

  • magic item
  • scholar's robes
  • a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)
  • a book on Psionics
  • a pouch containing 10 gp

Consumables

  • Dungeoneer's, Diplomat's, or Scholar's Pack