Alexia: Difference between revisions

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An extinct nation. Once a collection of independent city-states that sprung up after the [[Sidhe Retreat]] and the location of start of the [[Prophets' War]] when [[The Free City of Tanir]] declared war against [[the Free City of Ven]] in 30 BI. Many of the largest battles of that war were fought there and once the war ended the territory was forged into a great nation-state by [[Alexandria]] after her assumption of the Omnity. Although a great power for almost a thousand years after Alexandria's martyrdom, much of its success came from clear-cutting and overuse of the old Elven forests. It fell into rapid decline as the [[Valley of Dust|Great Sidhe Desert]] began to spread from the Alexian heartland and central government control collapsed. The urban centers which have survived, mostly along the coast or along major river systems, are ancient city-states from the Pre-Alexandrian era who have enough base of resources surrounding them to create a functional society and economy.
An extinct nation. Once a collection of independent city-states that sprung up after the [[Sidhe Retreat]] and the location of start of the [[Prophets' War]] when [[The Free City of Tanir]] declared war against [[Ven|the Free City of Ven]] in 30 BI. Many of the largest battles of that war were fought there and once the war ended the territory was forged into a great nation-state by [[Alexandria]] after her assumption of the Omnity. Although a great power for almost a thousand years after Alexandria's martyrdom, much of its success came from clear-cutting and overuse of the old Elven forests. It fell into rapid decline in the 1100s as the [[Valley of Dust|Great Sidhe Desert]] began to spread from the Alexian heartland and central government control collapsed. The urban centers which have survived, mostly along the coast or along major river systems, are ancient city-states from the Pre-Alexandrian era who have enough base of resources surrounding them to create a functional society and economy.


Most of the city-states, with the notable exception of [[Nia-Agliare]] and one or two of the more powerful pirate havens, have converted back to their ancient electoral oligarchy. The major difference between these polities is which group of Oligarchs have the say and the name they give to their leader. In [[Crestence]], for example, the landowners and gentry nobility pick one among their numbers, while [[Estrabule]] is basically a Merchant Republic City-State. Many like [[Onatach]] were once-prosperous but now cling to existence mostly as fishing and short-visit resupply ports.
Most of the city-states, with the notable exception of [[Nia-Agliare]] and one or two of the more powerful pirate havens, have converted back to their ancient electoral oligarchy. The major difference between these polities is which group of Oligarchs have the say and the name they give to their leader. In [[Crestence]], for example, the landowners and gentry nobility pick one among their numbers, while [[Estrabule]] is basically a Merchant Republic City-State. Many like [[Onatach]] were once-prosperous but now cling to existence mostly as fishing and short-visit resupply ports.


A few polities of greater scope than the City-State have emerged. Most notably, the "Idyllic Kingdom" in "Tranquil Valley" south of the Valley of Dust and the growing [[Estrabulian League]].
A few polities of greater scope than the City-State have emerged. Most notably, the [[Idyllic Kingdom]] in "Tranquil Valley" south of the Valley of Dust and the growing [[Estrabulian League]].

Latest revision as of 08:02, 2 November 2024

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An extinct nation. Once a collection of independent city-states that sprung up after the Sidhe Retreat and the location of start of the Prophets' War when The Free City of Tanir declared war against the Free City of Ven in 30 BI. Many of the largest battles of that war were fought there and once the war ended the territory was forged into a great nation-state by Alexandria after her assumption of the Omnity. Although a great power for almost a thousand years after Alexandria's martyrdom, much of its success came from clear-cutting and overuse of the old Elven forests. It fell into rapid decline in the 1100s as the Great Sidhe Desert began to spread from the Alexian heartland and central government control collapsed. The urban centers which have survived, mostly along the coast or along major river systems, are ancient city-states from the Pre-Alexandrian era who have enough base of resources surrounding them to create a functional society and economy.

Most of the city-states, with the notable exception of Nia-Agliare and one or two of the more powerful pirate havens, have converted back to their ancient electoral oligarchy. The major difference between these polities is which group of Oligarchs have the say and the name they give to their leader. In Crestence, for example, the landowners and gentry nobility pick one among their numbers, while Estrabule is basically a Merchant Republic City-State. Many like Onatach were once-prosperous but now cling to existence mostly as fishing and short-visit resupply ports.

A few polities of greater scope than the City-State have emerged. Most notably, the Idyllic Kingdom in "Tranquil Valley" south of the Valley of Dust and the growing Estrabulian League.