Bert's Character Sheet: Difference between revisions

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m (added some background, fixed a couple errors)
 
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|Constitution || 14 || +2 || '''+4'''
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|Intelligence || 16 || +3 || '''+5'''
|Intelligence || 16 || +3 || '''+5'''

Latest revision as of 04:00, 16 September 2024

Bert

Character Stats
Bert.png
Level 3
Race Human(var)
Class Arcane Forge Adept Artificer
Armor scale armor and shield (magically infused +1)
Weapon(s) Throwing Spear (javelin) (magically infused +1/return)
Hometown some overran/abandoned Flannary city

Background: University Trained (from Silverquill Student)

Feature

  • Magical Initiate (Cleric) Feat:
    • Cantrips: Guidance, Word of Radiance
    • Level 1 Spell (can be cast 1/day without a slot): Guiding Bolt OR Healing Word
  • Added to spell list: (but not auto-prepared)
    • Level 1 Spells: Dissonant Whispers, Silvery Barbs(sub? if so Shield would be a great reaction replacement, or Comprehend Languages is always a great CYA.)

Traits

  • I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals.
  • No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way.

Ideals

  • magical writing is coding. coding is more art than science.
  • magic is the only thing truly worthy of focus and study and that study should also include
  • i always want to figure out how things work and wanting to always learn more about magic is part of that.

Bonds

  • the reason i have remained alive and wish to continue to remain alive is never-ending magical study and experimentation
  • mentor
  • other debts/burned bridges

Flaws

  • probably thinks he's always smartest person in the room and often willing to argue if he thinks someone is wrong especially in magical matters
  • probably defaults to being somewhat greedy and miserly, but probably always broke immediately too.

Attributes

Skills & Abilities

Spellcasting

  • Ability: Int, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots(refresh on long rest): 1st - 3

Artificer

  • Cantrips (2 known)
    • Firebolt (VS)
    • Guidance (Concentration, VS)
    • Mending (VSM)
    • Word of Radiance (VM)
  • Level 1 (all known, can prepare 4/day of any level)
    • Armor of Agathys (VSM) (always prepared due to subclass)
    • Guiding Bolt (VS) (always prepared due to background feat, can be cast 1/long rest without using a slot.
    • Shield of Faith (Bonus, Concentration, VS) (always prepared due to subclass)

Gear

Armor

  • Scale Armor (unless given as part of a job, probably pretty bad and clearly 2nd hand repaired gear.)
  • Shield (usually infused with enhanced defense for +1 AC, the interior side is completely covered in magic runes describing several contingencies and magical abilities)

Weapons

Melee and Weapons

  • Javelin (usually infused as Adept Weapon for +1 to hit/damage and returning)
  • backup javelin
  • a few sticks that can be carved into javelins (always be picking up good sticks)

Inventory of items (purchased shield, but need to sell crossbow and tinderbox and get thieves tools or other always needed tools

  • bottle of black ink
  • ink pen
  • book of poetry (about the beauty of magic)
  • school uniform
  • pouch containing 5 gp (originally 15pg, but -10 gp to buy a shield)
  • thieves' tools
  • backpack
  • crowbar
  • hammer
  • 10 pitons
  • 10 torches
  • a tinderbox (sell asap)
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope
  • light crossbow and 20 bolts (sell asap)