Cora Knotwise's Character Sheet: Difference between revisions
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Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead. | Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead. | ||
===Traits=== | ===Traits=== | ||
*I | *Thinking is for other people. I prefer action. | ||
*I am dependable. | *I am dependable. | ||
===Ideals=== | ===Ideals=== | ||
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|Dexterity || 18 || +4 || +4 | |Dexterity || 18 || +4 || +4 | ||
|- | |- | ||
|Constitution || 16 || +3 || '''+ | |Constitution || 16 || +3 || '''+6''' | ||
|- | |- | ||
|Intelligence || 8 || -1 || -1 | |Intelligence || 8 || -1 || -1 | ||
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|Wisdom || 8 || -1 || -1 | |Wisdom || 8 || -1 || -1 | ||
|- | |- | ||
|Charisma || 14 || +2 || '''+ | |Charisma || 14 || +2 || '''+5''' | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
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|Persuasion||CHA ||'''15'''|| '''+5''' | |Persuasion||CHA ||'''15'''|| '''+5''' | ||
|- | |- | ||
|Religion||INT||''' | |Religion||INT||'''9'''|| -1 | ||
|- | |- | ||
|Sleight of Hand||DEX||'''14'''|| +4 | |Sleight of Hand||DEX||'''14'''|| +4 | ||
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==Combat Maneuvers== | ==Combat Maneuvers== | ||
Superiority Dice: 4x d8 (regain on short or long rest) | *Superiority Dice: 4x d8 (regain on short or long rest) | ||
Save DC: 8 + prof + dex = 15 | *Save DC: 8 + prof + dex = 15 | ||
===Maneuvers=== | ===Maneuvers=== | ||
*Sweeping Attack | *Sweeping Attack |
Latest revision as of 23:07, 16 December 2020
Cora Knotwise - Level 5 Fighter/1 Sorceror, Neutral Good
Background: Marine
Feature: Steady
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
Hardship Endured
Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
Traits
- Thinking is for other people. I prefer action.
- I am dependable.
Ideals
- Perseverance. No injury or obstacle can turn me from my goal.
Bonds
- I'm searching for a fellow marine captured by an elusive enemy.
Flaws
- I become irrational when innocent people are hurt.
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background Abilities
Race Abilities
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Spellcasting
Ability: Charisma, Spell Save DC: 13, Spell Attack Bonus: +5
Cantrips
- Frostbite
- Gust
- Shape Water
- Shocking Grasp
1st Level
- Mage Armor
- Shield
Combat Maneuvers
- Superiority Dice: 4x d8 (regain on short or long rest)
- Save DC: 8 + prof + dex = 15
Maneuvers
- Sweeping Attack
- Goading Attack
- Maneuvering Attack
Gear
Weapons
Melee Weapons
- Scimitar x2
- Dagger x?
Ranged Weapons
Shoot-thingies