Sid's Character Sheet: Difference between revisions
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*Spell Slots (refresh on long rest): 1st - 3 | *Spell Slots (refresh on long rest): 1st - 3 | ||
*Spells Prepared: 5 | *Spells Prepared: 5 | ||
*Level 1 (8 known for free, | *Level 1 (8 known for free, 2 purchased): | ||
**Absorb Elements(reaction, S), | **Absorb Elements(reaction, S), | ||
**Comprehend Languages(ritual, VSM), | **Comprehend Languages(ritual, VSM), | ||
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**Mage Armor(VSM), | **Mage Armor(VSM), | ||
**Shield (reaction, VS), | **Shield (reaction, VS), | ||
**Tasha's Hideous Laughter (VSM)(C), | |||
**Thunderwave (VS) | **Thunderwave (VS) | ||
Revision as of 23:47, 29 June 2019
Level | 4 |
Race | Elf |
Class | Rogue 2/Bladesinger Wizard 2 |
Armor | studded leather armor |
Weapon(s) | Rapier |
Hometown | Hakan |
Background: Trade Sheriff
- Skill Proficiencies: Arcana, Investigation
- Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.
Traits
- I never let emotion complicate work.
- My sense of humor is considered by most to be awkward
Ideals
- When I do investigations, I expect answers immediately.
Bonds
- I need to prove my worth to my fellow Sheriffs
Flaws
- I always over exaggerate my abilities.
Extended XGtE Background
- Spellbook: A battered Tome filled with pictographs only you can understand
- Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background Abilities
Race Abilities
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Spellcasting (INT, DC 13)
- Cantrips (3 Known):
- Booming Blade (VM(a weapon)),
- Prestidigitation (VS),
- Minor Illusion(SM)
- Spell Slots (refresh on long rest): 1st - 3
- Spells Prepared: 5
- Level 1 (8 known for free, 2 purchased):
- Absorb Elements(reaction, S),
- Comprehend Languages(ritual, VSM),
- Detect Magic(ritual, VS),
- Find Familiar(ritual, VSM(10gp charcoal, incense, herbs; consumed)),
- Grease (VSM),
- Healing Elixir (VSM),
- Mage Armor(VSM),
- Shield (reaction, VS),
- Tasha's Hideous Laughter (VSM)(C),
- Thunderwave (VS)
Gear (starting with 400gp)
- Bedroll (1gp)
- Fine Clothes (15gp)
- Manacle (2gp)
- Scholar's Pack (40 gp):
- a backpack,
- a book of lore (pre-Calamity Hakan-published Guide to The Pinch, heavily marked up with several loose pages of notes included),
- a bottle of ink,
- an ink pen,
- 10 sheets of parchment,
- a little bag of sand,
- and a small knife.
- Silver GTL Insignia (1gp): a silver badge of office identifying the holder as an investigator employed by Grosko, Turko, and Leobgytha
- Thieves' Tools (25gp)
- Waterskin (2sp)
Armor
- Studded Leather(45gp)
Weapons
Melee Weapons
- Scimitar(25gp)
- 4 Daggers (4gp)
- 1 Dagger, Silvered
Ranged Weapons
- Longbow (50gp)
- 60 arrows (3gp)
Inventory of items
- Familiar: Krieg, an owl (10gp)
- Arcane Focus: Wand (10gp)
- Spellbook (50gp)
Consumables
- 12 days of rations (6gp)
- 10 gold , 8 silver pieces