Sid's Character Sheet: Difference between revisions
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!|Skill||Ability||Score | !|Skill||Ability||Score | ||
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|Acrobatics ||DEX|| '''+ | |Acrobatics ||DEX|| '''+5''' | ||
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|Animal Handling||WIS||0 | |Animal Handling||WIS||0 | ||
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|Intimidation ||CHA ||-1 | |Intimidation ||CHA ||-1 | ||
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|Investigation||INT|| '''+ | |Investigation||INT|| '''+7''' (Expertise) | ||
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|Medicine||WIS||0 | |Medicine||WIS||0 |
Revision as of 00:02, 16 September 2018
Level | 4 |
Race | Elf |
Class | Rogue 2/Bladesinger Wizard 2 |
Armor | studded leather armor |
Weapon(s) | Rapier |
Hometown | Hakan |
Background: Trade Sheriff
- Skill Proficiencies: Arcana, Investigation
- Equipment: Thieves' Tools, a gray cloak, Sherrif's insignia (badge) a set of fine clothes, and 17 gp.
- Lifestyle: Moderate
- Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.
Traits
- I never let emotion complicate work.
- My sense of humor is considered by most to be awkward
Ideals
- When I do investigations, I expect answers immediately.
Bonds
- I need to prove my worth to my fellow Sheriffs
Flaws
- I always over exaggerate my abilities.
Extended XGtE Background
- Spellbook: A battered Tome filled with pictographs only you can understand
- Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background Abilities
Race Abilities
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Spellcasting (INT, DC 13)
- Cantrips (3 Known):
- Prestidigitation, Booming Blade, Minor Illusion
- Spell Slots (refresh on long rest): 1st - 3
- Spells Prepared: 5
- Level 1 (8 known):
- Absorb Elements(reaction), Detect Magic(ritual), Find Familiar(ritual), Grease, Healing Elixir, Shield (reaction), Tasha's Hideous Laughter, Thunderwave
Gear
Armor
- Studded Leather
Weapons
Melee Weapons
- Rapier
Ranged Weapons
- Longbow
Inventory of items
- Familiar: Krieg, a bat
- Arcane Focus: Wand
- Spellbook
Consumables
- 5 days of rations
- waterskin
- Ink and quill and paper