Sid's Character Sheet: Difference between revisions
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(Rogue redo) |
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[[Sid]] | [[Sid]] | ||
{{statsbox|Elfmysticbladesinger.png| | {{statsbox|Elfmysticbladesinger.png|4|Elf|Rogue 2/Bladesinger Wizard 2|white clothing|Rapier|elf coffee mountain}} | ||
==Background: TBD == | ==Background: TBD == | ||
*Skill Proficiencies: | *Skill Proficiencies: Arcana, Survival | ||
*Equipment: | *Equipment: | ||
*Feature: | *Feature: | ||
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|Strength || 8 || -1 || -1 | |Strength || 8 || -1 || -1 | ||
|- | |- | ||
|Dexterity || 17 || +3 || + | |Dexterity || 17 || +3 || '''+5''' | ||
|- | |- | ||
|Constitution || 15 || +2 || +2 | |Constitution || 15 || +2 || +2 | ||
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|Intelligence || 16 || +3 || '''+5''' | |Intelligence || 16 || +3 || '''+5''' | ||
|- | |- | ||
|Wisdom || 8 || -1 || | |Wisdom || 8 || -1 || -1 | ||
|- | |- | ||
|Charisma || 8 || -1 || -1 | |Charisma || 8 || -1 || -1 | ||
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===Secondary Attributes=== | ===Secondary Attributes=== | ||
{| | {| | ||
|Hit Points || ''' | |Hit Points || '''29''' (Level 1: 8 + 2 CON; Level 2,4: 4 + 2 CON; Level 3: 5 + 2 CON) | ||
|- | |- | ||
|Armor Class || 15 ( | |Armor Class || 15 (studded leather), (18 when bladesinging, 23 when under Shield spell) | ||
|- | |- | ||
|Proficiency Bonus || +2 | |Proficiency Bonus || +2 | ||
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!|Skill||Ability||Score | !|Skill||Ability||Score | ||
|- | |- | ||
|Acrobatics ||DEX|| + | |Acrobatics ||DEX|| '''+7''' (expertise) | ||
|- | |- | ||
|Animal Handling||WIS||-1 | |Animal Handling||WIS||-1 | ||
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|Nature||INT||+3 | |Nature||INT||+3 | ||
|- | |- | ||
|Perception ||WIS|| '''+ | |Perception ||WIS|| '''+3''' (expertise) | ||
|- | |- | ||
|Performance||CHA ||-1 | |Performance||CHA ||-1 | ||
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==Languages== | ==Languages== | ||
*Ubrekti | *Ubrekti | ||
* | *Thieves cant | ||
==Class and Background Abilities== | ==Class and Background Abilities== | ||
*Light armor proficiency | *Light armor proficiency | ||
* | *Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow | ||
*Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits: | *Bladesong: starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits: | ||
**You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). | **You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). | ||
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**You have advantage on Dexterity (Acrobatics) checks. | **You have advantage on Dexterity (Acrobatics) checks. | ||
**You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). | **You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). | ||
* | *Sneak Attack: 1d6 | ||
*Cunning Action: Starting at your second level, you can use your Bonus Action to take the Dash, Disengage, or Hide action | |||
===Race Abilities=== | ===Race Abilities=== | ||
*Elf weapons | *Elf weapons | ||
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*Level 1 (8 known): | *Level 1 (8 known): | ||
**Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave | **Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave | ||
==Gear== | ==Gear== | ||
===Armor=== | |||
*Studded Leather | |||
===Weapons=== | ===Weapons=== | ||
====Melee Weapons==== | ====Melee Weapons==== |
Revision as of 07:07, 1 August 2018
WIP
Level | 4 |
Race | Elf |
Class | Rogue 2/Bladesinger Wizard 2 |
Armor | white clothing |
Weapon(s) | Rapier |
Hometown | elf coffee mountain |
Background: TBD
- Skill Proficiencies: Arcana, Survival
- Equipment:
- Feature:
Traits
Ideals
Bonds
Flaws
Extended XGtE Background
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background Abilities
Race Abilities
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Spellcasting (INT, DC 13)
- Cantrips (3 Known):
- Prestidigitation, Booming Blade, Minor Illusion or Mage Hand
- Spell Slots (refresh on long rest): 1st - 3
- Spells Prepared: 5
- Level 1 (8 known):
- Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave
Gear
Armor
- Studded Leather
Weapons
Melee Weapons
- Rapier
Ranged Weapons
- Longbow
Inventory of items
- Familiar: a parrot if sailing background
- Arcane Focus: Wand
- Spellbook