Shamyl Afra Bahrbelama's Character Sheet: Difference between revisions
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[[Shamyl Afra Bahrbelama]] | [[Shamyl Afra Bahrbelama]] | ||
{{statsbox| | {{statsbox|Shamyl.jpg|4|Human|Path of the Zealot Barbarian 1/Scout Rogue 3|scale armor|Rapier and shield|[[Southport]]}} | ||
==Background: | ==Background: Caravan Scout== | ||
*Skill Proficiencies: Stealth, Acrobatics | *Skill Proficiencies: Stealth, Acrobatics | ||
*Equipment: | *Tool Proficiencies: Land Vehicles | ||
*Feature: | *Languages: One of your choice | ||
*Equipment: A whip, a tent, a regional map, a set of traveling clothes, and a belt pouch containing 10 gp. | |||
*Lifestyle: Poor | |||
*Feature: Wagonmaster: You are used to being in charge of the operation and your reputation for reliability has you on a short list when the job is critical. Experience has taught you to rely on your gut. Others recognize this and look to you for direction when a situation gets serious. You are able to identify the most defensible locations for camping. If you are part of a caravan outfit, you are able to attract two additional workers that are loyal to you based on your reputation. You have an excellent memory for maps and geography and can always determine your cardinal directions while traveling. Note: This feature is a variant of the Outlander feature. | |||
===Traits=== | ===Traits=== | ||
* | *There's always someone out there trying to take what I've got. Always be vigilant. Always protect the caravan. | ||
===Ideals=== | ===Ideals=== | ||
* | *I go where the road takes me. Sometimes that's a good thing. | ||
*I need to keep moving and not settle down. | |||
*Alexandria gives me strength and guides my path. | |||
===Bonds=== | ===Bonds=== | ||
* | *There's always a road I haven't traveled before. I'm always looking for new places to explore. | ||
*Wealth and power mean little without the freedom to go where and when you want. | |||
===Flaws=== | ===Flaws=== | ||
* | *I like to explore, and my curiosity will sometimes get me into trouble | ||
===Extended XGtE Background=== | ===Extended XGtE Background=== | ||
*Barbarian Superstition: When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body | |||
*Personal Totem: Sword of Alexandria necklace and branded scar. | |||
==Attributes== | ==Attributes== | ||
{{col-begin}} | {{col-begin}} | ||
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===Secondary Attributes=== | ===Secondary Attributes=== | ||
{| | {| | ||
|Hit Points || ''' | |Hit Points || '''39''' (Level 1: 12 + 3 CON; Level 2,3,4: 5 + 3 CON) | ||
|- | |- | ||
|Armor Class || 15 (unarmored), 18 (scale armor + shield) | |Armor Class || 15 (unarmored), 18 (scale armor + shield) | ||
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|Medicine||WIS||0 | |Medicine||WIS||0 | ||
|- | |- | ||
|Nature||INT|| | |Nature||INT|| '''+3''' (exp) | ||
|- | |- | ||
|Perception ||WIS|| '''+4''' (exp) | |Perception ||WIS|| '''+4''' (exp) | ||
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|Stealth ||DEX ||'''+4''' | |Stealth ||DEX ||'''+4''' | ||
|- | |- | ||
|Survival ||WIS || | |Survival ||WIS || '''+4''' (exp) | ||
|} | |} | ||
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*Petaran | *Petaran | ||
*Ulani | *Ulani | ||
*Fresian | |||
==Class and Background Abilities== | ==Class and Background Abilities== | ||
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**Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. | **Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. | ||
*Unarmored Defense: AC is 15 if unarmored | *Unarmored Defense: AC is 15 if unarmored | ||
*Sneak Attack: + | *Sneak Attack: +2d6 | ||
*Expertise (perception, athletics) | *Expertise (perception, athletics) | ||
*Thieves' Cant | *Thieves' Cant | ||
*Cunning Action: You can take a Bonus Action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. | *Cunning Action: You can take a Bonus Action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. | ||
*Skirmisher: Starting at 3rd level, you can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks. | |||
*Survivalist: At 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. | |||
===Race Abilities=== | ===Race Abilities=== | ||
*Feat: Shield Master: You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: | *Feat: Shield Master: You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: |
Latest revision as of 01:53, 15 July 2018
Level | 4 |
Race | Human |
Class | Path of the Zealot Barbarian 1/Scout Rogue 3 |
Armor | scale armor |
Weapon(s) | Rapier and shield |
Hometown | Southport |
Background: Caravan Scout
- Skill Proficiencies: Stealth, Acrobatics
- Tool Proficiencies: Land Vehicles
- Languages: One of your choice
- Equipment: A whip, a tent, a regional map, a set of traveling clothes, and a belt pouch containing 10 gp.
- Lifestyle: Poor
- Feature: Wagonmaster: You are used to being in charge of the operation and your reputation for reliability has you on a short list when the job is critical. Experience has taught you to rely on your gut. Others recognize this and look to you for direction when a situation gets serious. You are able to identify the most defensible locations for camping. If you are part of a caravan outfit, you are able to attract two additional workers that are loyal to you based on your reputation. You have an excellent memory for maps and geography and can always determine your cardinal directions while traveling. Note: This feature is a variant of the Outlander feature.
Traits
- There's always someone out there trying to take what I've got. Always be vigilant. Always protect the caravan.
Ideals
- I go where the road takes me. Sometimes that's a good thing.
- I need to keep moving and not settle down.
- Alexandria gives me strength and guides my path.
Bonds
- There's always a road I haven't traveled before. I'm always looking for new places to explore.
- Wealth and power mean little without the freedom to go where and when you want.
Flaws
- I like to explore, and my curiosity will sometimes get me into trouble
Extended XGtE Background
- Barbarian Superstition: When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body
- Personal Totem: Sword of Alexandria necklace and branded scar.
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background Abilities
Race Abilities
|
Gear
Armor
- Scale
- Shield
Weapons
Melee Weapons
- Rapier
- Scimitar
Ranged Weapons
- Heavy Crossbow
- Javelins