Team Alfa Fifth Session: Difference between revisions

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The explosions do some good damage as the party moves in.
The explosions do some good damage as the party moves in.
A few goblins cross the bridge to engage Gorra and Thola
A few goblins cross the bridge to engage Gorra and Thola
The druid casts entangle on the sountern group managing to snare them all. The group spends a round to get our of that and then the druid follows up with spike growth but this time only hitting Wolf and Cinder. Wolf and Cinder jump out of the area of effect and Wolf engages in melee.
The druid casts entangle on the sountern group managing to snare them all. The group spends a round to get our of that and then the druid follows up with spike growth but this time only hitting Wolf and Cinder. Wolf and Cinder jump out of the area of effect and Wolf engages in melee. Meanwhile, Thola creates a flaming sphere to block the bridge access. It catches the bridge on fire and begins to move around the battlefield after various goblins.


The Druid then decides to  
The Druid then decides to cast heat metal on Wolf's armor. Wolf is decidedly not a fan even if it does have the side effect of keeping the monk goblins from attacking.


A not insignificant number of turns Wolf thinks might be his last but between owl deployed healing and amazing crits from Quyhn the fight goes on.
A not insignificant number of turns Wolf thinks might be his last but between owl deployed healing and amazing crits from Quyhn the fight goes on. Thola is having a similar batch of fun to the north and being very thankful for her armor as she is beset from all sides.


After the battle:
6 goblins grunts escape into the woods during the battle.


The group takes a short rest and then heads out to follow the owlbear's tracks.
The group takes a short rest and then heads out to follow the owlbear's tracks.
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After the battle:
 
6 goblins grunts escape into the woods during the battle.





Revision as of 23:41, 21 April 2018

Notes

The battle ensues with a bang from a mine set off by Bashir.

The explosions do some good damage as the party moves in. A few goblins cross the bridge to engage Gorra and Thola The druid casts entangle on the sountern group managing to snare them all. The group spends a round to get our of that and then the druid follows up with spike growth but this time only hitting Wolf and Cinder. Wolf and Cinder jump out of the area of effect and Wolf engages in melee. Meanwhile, Thola creates a flaming sphere to block the bridge access. It catches the bridge on fire and begins to move around the battlefield after various goblins.

The Druid then decides to cast heat metal on Wolf's armor. Wolf is decidedly not a fan even if it does have the side effect of keeping the monk goblins from attacking.

A not insignificant number of turns Wolf thinks might be his last but between owl deployed healing and amazing crits from Quyhn the fight goes on. Thola is having a similar batch of fun to the north and being very thankful for her armor as she is beset from all sides.

After the battle: 6 goblins grunts escape into the woods during the battle.

The group takes a short rest and then heads out to follow the owlbear's tracks.

The group lays some traps between an attempted choke point and then lines up and does surprise round damage. 2 crits out of 5 and the owl bear is taken to negative 3 in one round. Thola uses owlbert to heal it and it rushes the group. Thola casts sleep and puts the owl bear and Wolf to sleep. The owlbear is quickly tied up and the group heads back to town.






Experience & Loot

Experience

  • 15 goblins = 150 xp
  • 4 goblin elites (monks) = 80 xp
  • 1 goblin druid = 40 xp
  • 6 goblins that ran = 30xp
  • capturing the owlbear, 150xp

Loot

  • 27 goblin ears
  • A silver wand with an ivory hourglass mounted on the top -> Thola, Wand of Lullabies, 5 charges (casts sleep)
    • You can increase the spell by one spell slot of each charge used. If you expend the wand's last charge, roll a d20. On a 1 the wand crumbles to dust and is destroyed.
    • Wand recovers 1d4+1 charges per day
  • Amulet created in the image of golden claws -> Quynh, Insignia of Claws, while wearing the insignia you gain a +1 bonus to the attack rolls you make with unarmed strikes and natural weapons such attacks are considered to be magical
  • Herbalism kit
  • Healing kit
  • Alchemist Kit
  • 202 sp
  • 26 gp
  • In a strongbox:
    • 100 gp
    • 660 sp
    • 2 potions of healing
  • 1 owlbear, restrained

General loot available for pickup: scimitars shortbows, arrows