Sid's Character Sheet: Difference between revisions
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==Spellcasting (INT, DC 13)== | ==Spellcasting (INT, DC 13)== | ||
*Cantrips (3 Known): | *Cantrips (3 Known): | ||
**Prestidigitation, Booming | **Prestidigitation, Booming Blade, Minor Illusion or Mage Hand | ||
*Spell Slots (refresh on long rest): 1st - 3 | *Spell Slots (refresh on long rest): 1st - 3 | ||
*Spells Prepared: 5 | |||
*Level 1 (8 known): | *Level 1 (8 known): | ||
**Absorb Elements, Detect Magic, Find Familiar, Grease, Hideous Laughter | **Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave | ||
==Psionics== | ==Psionics== | ||
Line 136: | Line 137: | ||
===Talents (1)=== | ===Talents (1)=== | ||
*Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a dc 13 Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | *Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a dc 13 Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | ||
===Disciplines (3 | ===Disciplines (3)=== | ||
*Bestial Form | *Bestial Form | ||
*Iron Durability | *Iron Durability | ||
* | *Psionic Restoration | ||
==Gear== | ==Gear== | ||
Line 150: | Line 151: | ||
*Familiar: a parrot if sailing background | *Familiar: a parrot if sailing background | ||
*Arcane Focus: Wand | *Arcane Focus: Wand | ||
*Spellbook | |||
====Consumables==== | ====Consumables==== |
Revision as of 20:59, 4 April 2018
WIP
Level | 3 |
Race | Elf |
Class | Bladesinger Wizard 2/Immortal Mystic 1 |
Armor | white clothing |
Weapon(s) | Rapier |
Hometown | elf coffee mountain |
Background: TBD
- Skill Proficiencies: Athletics, Stealth
- Equipment:
- Feature:
Traits
Ideals
Bonds
Flaws
Extended XGtE Background
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background Abilities
Race Abilities
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Spellcasting (INT, DC 13)
- Cantrips (3 Known):
- Prestidigitation, Booming Blade, Minor Illusion or Mage Hand
- Spell Slots (refresh on long rest): 1st - 3
- Spells Prepared: 5
- Level 1 (8 known):
- Absorb Elements(reaction), Detect Magic(ritual), Earth Tremor, Find Familiar(ritual), Grease, Shield (reaction), Tasha's Hideous Laughter, Thunderwave
Psionics
- Psi Points (refresh on long rest): 4
- Psi Limit: 2
Talents (1)
- Mind Slam: As an action, you target one creature you can see within 60 feet of you. The target must succeed on a dc 13 Constitution saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, it is knocked prone. The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Disciplines (3)
- Bestial Form
- Iron Durability
- Psionic Restoration
Gear
Weapons
Melee Weapons
- Rapier
Ranged Weapons
- Longbow
Inventory of items
- Familiar: a parrot if sailing background
- Arcane Focus: Wand
- Spellbook