WORMWOOD: Difference between revisions

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(Created page with "Lamassi - Level 2 Aasimar Circle of the Moon druid ==Background: Athlete== ===Traits=== ===Ideals=== ===Bonds=== ===Flaws=== ==Attributes== {{col-begin}} {{col-break...")
 
 
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[[Lamassi]] - Level 2 Aasimar Circle of the Moon druid
[[WORMWOOD]] - Level 2 Aasimar Circle of the Moon druid


==Background: Athlete==
==Background: Far Traveler==
===Traits===
===Traits===
I express affection or contempt in ways that are unfamiliar to others.


===Ideals===
===Ideals===
This land is my punishment; I must never learn to love it.


===Bonds===
===Bonds===
The Eternal Flame would want me to protect my companions.


===Flaws===
===Flaws===
 
Has difficulty believing anything good about anyone.


==Attributes==
==Attributes==
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!Attribute !! Value !! Bonus !! Save
!Attribute !! Value !! Bonus !! Save
|-
|-
|Strength || 12 || +1 || +1
|Strength || 8 || -1 || -1
|-
|-
|Dexterity || 14 || +2 || +1
|Dexterity || 14 || +2 || +2
|-
|-
|Constitution || 13 || +1 || +1
|Constitution || 14 || +2 || +2
|-
|-
|Intelligence || 10 || 0 || +2
|Intelligence || 10 || 0 || +2
Line 27: Line 30:
|Wisdom || 16 || +3 || +5
|Wisdom || 16 || +3 || +5
|-
|-
|Charisma || 10 || 0 || +0
|Charisma || 12 || 0 || +1
|}
|}
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{{col-break}}
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|Hit Points || 17
|Hit Points || 17
|-
|-
|Armor Class || 14
|Armor Class || 14 (16 if shield is equipped)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
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|Passive Perception || 15
|Passive Perception || 15
|-
|-
|Initiative || +1
|Initiative || +2
|-
|-
|Base Speed || 30 Feet  
|Base Speed || 30 Feet  
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!|Skill||Ability||Score||Bonus
!|Skill||Ability||Score||Bonus
|-
|-
|Acrobatics ||DEX||'''13''' || '''+3'''
|Acrobatics ||DEX|| + 2 || +2
|-
|-
|Animal Handling||WIS||'''13''' || +3
|Animal Handling||WIS|| +3 || +5
|-
|-
|Arcana||INT||'''9''' || -1
|Arcana||INT|| +0 || +0
|-
|-
|Athletics||STR||'''15''' || '''+5'''
|Athletics||STR|| -1 || -1
|-
|-
|Deception||CHA||'''9''' || -1
|Deception||CHA|| +1 || +1  
|-
|-
|History||INT||'''9''' || -1
|History||INT|| +0 || +0
|-
|-
|Insight||WIS||'''13''' || +3
|Insight||WIS|| +3 || +5
|-
|-
|Intimidation ||CHA ||'''9'''|| -1
|Intimidation ||CHA || +1 || +1  
|-  
|-  
|Investigation||INT||'''9''' || -1
|Investigation||INT|| +0 || +0
|-
|-
|Medicine||WIS||'''15'''|| '''+5'''
|Medicine||WIS|| +3 || +3
|-  
|-  
|Nature||INT||'''9'''|| -1
|Nature||INT|| +0 || +0
|-  
|-  
|Perception  ||WIS||'''15'''|| '''+5'''
|Perception  ||WIS|| +3 || +5
|-  
|-  
|Performance||CHA ||'''9'''|| -1
|Performance||CHA || +1 || +1  
|-  
|-  
|Persuasion||CHA ||'''9'''|| -1
|Persuasion||CHA || +1 || +1  
|-  
|-  
|Religion||INT||'''9'''|| -1
|Religion||INT|| +0 || +0
|-  
|-  
|Sleight of Hand||DEX||'''11'''|| +1
|Sleight of Hand||DEX|| +2 || +2
|-  
|-  
|Stealth ||DEX ||'''11'''|| +1
|Stealth ||DEX || +2 || +2
|-
|-
|Survival ||WIS ||'''15'''|| '''+5'''
|Survival ||WIS || +3 || +5
|}
|}
{{col-break}}
{{col-break}}


==Proficiencies==
==Proficiencies==
*light & medium & heavy armor, shields
*light & medium armor
*simple & martial weapons
*shields
*vehicles (land)
*simple weapons
*Lute
*Animal Handling
*Insight
*Perception
*Survival


==Languages==
==Languages==
*Common
*Celestial
*Sylvan
*Infernal


==Class and Background Abilities==
==Class and Background Abilities==
*Fighting Style tbd
 
*Second Wind
*Divine Domain: Twilight
**Eyes of Night
**Vigilant Blessing
*Spellcasting


===Race Abilities===
===Race Abilities===
*Fey. Creature type is fey not humanoid
*Can pop 2hp to anyone for touch range + action. Long rest reset.
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
*Light cantrip
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
*Darkvision 60'
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
 
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
===Background Abilities===
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Far Traveler :
{{col-end}}
*anyone who might be interested in far-away lands (merchants, nobility, scholars) are inclined to give me a meeting
*Prof: insight, perception
*Musical instrument (lute)
*One bonus language (Infernal)
 
===Druid===
*Druidic
*Spellcasting
*Wild Shape CR1
*Animal Handling, Survival


==Spellcasting==
==Spellcasting==
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br />
 
*spell save DC: 13
*attack mod: +5


===Cantrips===
===Cantrips===
====Cleric====
*Shillelagh
*Light
*Guidance
*Toll the Dead
*Word of Radiance


===Prepped Spells===
===Prepped Spells===
*Bless
*Absorb Elements
*Command
*Cure Wounds or Guiding Bolt as needed
*'''Faerie Fire'''
*Healing Word
*Healing Word
*'''Sleep'''
*Faerie Fire
*Protection from Evil and Good
*Detect Magic


==Starting Gear==
==Starting Gear==
===Armor===
===Armor===
*Chain mail
*leather
 
===Weapons===
===Weapons===
====Melee Weapons====
====Melee Weapons====
*Longsword + Shield or Greatsword
* quarterstaff
====Ranged Weapons====
 
*Handaxe x2
===Inventory of items===
===Inventory of items===
*a bronze discus
*shield
*a trophy (medal)
 
*traveler's clothes
====Consumables====
====Consumables====
10gp
*explorer's pack
 


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 14:30, 6 April 2022

WORMWOOD - Level 2 Aasimar Circle of the Moon druid

Background: Far Traveler

Traits

I express affection or contempt in ways that are unfamiliar to others.

Ideals

This land is my punishment; I must never learn to love it.

Bonds

The Eternal Flame would want me to protect my companions.

Flaws

Has difficulty believing anything good about anyone.

Attributes

Skills