Team Alfa Thirty-Seventh Session: Difference between revisions

Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
** whistle
** whistle
*** If blown over a grave while it is dark, Night Caller animates the corpse as a zombie under the user's control. It can be used no more than once per week, and only to control a maximum of two zombies at a time. Night Caller faintly radiates necromancy magic.
*** If blown over a grave while it is dark, Night Caller animates the corpse as a zombie under the user's control. It can be used no more than once per week, and only to control a maximum of two zombies at a time. Night Caller faintly radiates necromancy magic.
** chat with the irritating gnome
** chat with the irritating gnome (Wolf actually found him quite personable! -ed)
*** works for kingshit dwarf dude
*** works for kingshit dwarf dude
*** talked about monstertown. The gnomes have spoken of some cities in Old Fresia that were occupied by monsters after the Green Plague. According to them, monsters have aggregated there and live in some mockery of human(etc) society.
*** talked about monstertown. The gnomes have spoken of some cities in Old Fresia that were occupied by monsters after the Green Plague. According to them, monsters have aggregated there and live in some mockery of human(etc) society.
Line 14: Line 14:
===Floating Along===
===Floating Along===
*The next day passes without issue and the group reaches the next outpost. Wolf decides to stay with the rest of the group this time.
*The next day passes without issue and the group reaches the next outpost. Wolf decides to stay with the rest of the group this time.
*The following day they come across a small dock with a "ghost" halfling and a bear (who turns out to be another Wild Shaped halfling) waving them down. They tie up to the dock and negotiations concerning tolls/extortion/fight to death commence. Before it can come down to weapons drawn the recently acquired zombie whistle is offered in payment and accepted. The  
*The following day they come across a small dock with a "ghost" halfling and a bear (who turns out to be another Wild Shaped halfling) waving them down. They tie up to the dock and negotiations concerning tolls/extortion/fight to death commence. Before it can come down to weapons drawn the recently acquired zombie whistle is offered in payment and accepted. The 2 halflings then Wild Shape into fish and swim away after some more conversation.
2 halflings then Wild Shape into fish and swim away after some more conversation.
*The party reaches the next outpost without further encounters and overnight rest inside again.
*The party reaches the next outpost without further encounters and overnight rest inside again.
*The next day humanoid silhouettes are seen swimming beneath the water near the raft. A wet scaly hand reaches aboard and a [[Lizardfolk|lizardman]] hauls himself on board. They are happy to have not been attacked on sight and offer to trade pearls for metal tools.  
*The next day humanoid silhouettes are seen swimming beneath the water near the raft. A wet scaly hand reaches aboard and a [[Lizardfolk|lizardman]] hauls himself on board. They are happy to have not been attacked on sight and offer to trade pearls for metal tools.  
Line 25: Line 24:
===Better Boat===
===Better Boat===
*Expecting to be in the wilds for at least several days they resupply.
*Expecting to be in the wilds for at least several days they resupply.
*Discussion about expected conditions and concern about avoiding Dwarven outposts and patrols towards the mouth of the river leads the party to sell their raft and hire a professional halfling barge, captained by ??. To save money Spruce will spend the journey unsummoned and the toads are allowed to swim along but not allowed on deck.
*Discussion about expected conditions and concern about avoiding Dwarven outposts and patrols towards the mouth of the river leads the party to sell their raft and hire a professional halfling barge, captained by Quint Redhand. To save money Spruce will spend the journey unsummoned and the toads are allowed to swim along but not allowed on deck.
**They make a stop for trading but otherwise have an easy uneventful day on the water.
**They make a stop for trading but otherwise have an easy uneventful day on the water.
**While not willing to share much about halfling business his barge is much nicer than their previous raft and the crew seems to know what they are doing.
**While not willing to share much about halfling business his barge is much nicer than their previous raft and the crew seems to know what they are doing.
1,479

edits

Navigation menu